This article focuses on building lineups with a quality foundation by utilizing the powerful Groups and Rules/Limits tools within the industry’s optimization tools. All of the concepts and pairings included below can also apply to hand-building. The goal is to create lineups with strong correlations among likely point-scorers to maximize the gains from infrequent scoring events within stacks while limiting the likelihood of building inefficient or negatively correlated entries for a full slate of NFL DFS lineups.
This video was made in a former life and features a detailed demonstration of how to apply these concepts in one leading optimizer tool: Fantasy Cruncher – How-To Video
All references to Sims were done via friends of the site: acemind.io
Don’t miss the Above/Below feature article for a few of our top picks, coming Sunday morning
Game notes are updated during the week and initially posted as “work in progress” as they take a long time to create, if teams are missing notes simply check back later in the day/week and they should be updated.
2025 Week 7 DraftKings & FanDuel NFL DFS Stack Rankings
The following stack rankings were created by pairing each team quarterback with his top three scoring options, whether they are three wide receivers, two wide receivers and a tight end, a wide receiver, tight end, and running back, or any viable combination. In some cases, an expensive running back can push the overall price point of his team stack in the value rankings.
TEAM | OPP | FD$ | FDpRank | FDvalRank | DK$ | DkpRank | DKvalRank | Vegas |
---|---|---|---|---|---|---|---|---|
DAL | WAS | $32,400 | 1 | 2 | $28,000 | 1 | 8 | 3 |
WAS | DAL | $27,500 | 2 | 1 | $23,000 | 2 | 1 | 2 |
IND | LAC | $30,300 | 3 | 10 | $25,100 | 3 | 9 | 9 |
PHI | MIN | $30,800 | 5 | 11 | $25,900 | 4 | 13 | 10 |
KC | LV | $28,500 | 6 | 7 | $23,400 | 5 | 5 | 1 |
GB | ARI | $29,600 | 4 | 8 | $23,700 | 6 | 7 | 5 |
CHI | NO | $28,500 | 7 | 9 | $23,300 | 7 | 6 | 4 |
LAC | IND | $27,300 | 8 | 5 | $23,400 | 8 | 10 | 6 |
DEN | NYG | $26,800 | 9 | 6 | $20,600 | 9 | 2 | 8 |
NO | CHI | $25,000 | 13 | 3 | $20,600 | 10 | 3 | 13 |
MIN | PHI | $28,600 | 10 | 15 | $23,900 | 11 | 15 | 12 |
MIA | CLE | $27,400 | 12 | 13 | $23,700 | 12 | 16 | 18 |
NE | TEN | $25,300 | 11 | 4 | $22,200 | 13 | 11 | 7 |
CAR | NYJ | $28,000 | 14 | 17 | $24,300 | 14 | 20 | 11 |
LV | KC | $25,800 | 15 | 14 | $22,500 | 15 | 17 | 20 |
CLE | MIA | $25,100 | 16 | 12 | $18,700 | 16 | 4 | 15 |
ARI | GB | $26,400 | 18 | 20 | $20,800 | 17 | 18 | 16 |
NYJ | CAR | $24,500 | 17 | 16 | $19,600 | 18 | 14 | 13 |
NYG | DEN | $25,300 | 19 | 19 | $20,800 | 19 | 19 | 19 |
TEN | NE | $22,400 | 20 | 18 | $17,500 | 20 | 12 | 17 |
Week 6 DraftKings & FanDuel NFL DFS Stacks & Optimizer Groups
Overview
Rules and limits are powerful tools for lineup creation for NFL DFS where our primary focus is creating highly correlated lineups via stacking players from the same game. Lineups will typically be coordinated around the quarterback selection, which informs at least one pass-catcher choice, establishes a budget, eliminates a defense, and sets the tone for the lineup. We will typically look to correlate a quarterback and at least one of his pass-catchers in every lineup, with many of those including a skill player from the opposing team. This player is included to support the stack in a high-scoring game that drives offense on both sides, creating additional correlated scoring potential. Stacking multiple pass-catchers in the same lineup is a sound approach, though there are typically overall ceilings on how much volume is available at any given position. While pass-catching running backs can be prioritized in stacks and group tools, including running backs who are not involved in the passing game is less important at this stage, they will fall naturally into shares as needed. High-volume backs and pass catchers out of the backfield can be included in the groups utilized below, but it is frequently not necessary to do so with the very best players, they arrive in lineups without help.
Rules and limits are typically applied in an optimizer’s Advanced Options menu. Notes are included to illustrate the reasons behind each rule and explain what it does during the lineup creation process. These settings can typically be saved for re-use, which is highly recommended. Saving the groups created below is also a good idea that will save time with updates instead of recreation each week. These groups are created manually, but most optimizers include automated group creators that can help accelerate the curation process.
DraftKings + FanDuel Settings & Advanced Options
Note – Terminology may vary from site to site but these are common functions across most industry tools.
Unique Players Per Lineup– This setting forces the optimizer to utilize at least X new players who were not in Lineup 1 when it creates Lineup 2, and so on. We recommend a setting of at least two unique players, more can be applied depending on the degree of differentiation desired within lineups.
Team Salary– a minimum or maximum salary spend can be applied here as needed, although leaving salary on the table is an easy path toward creating unique lineups while not necessarily making a negative expected value play.
FLEX position– allows restrictions on what positions can be rostered at the FLEX spot. The primary position to restrict is the tight end so that lineups do not include two players from the position. In many industry tools this is a separate option via a checkbox, it can also be handled specifically within groups.
Global Exposure Setting – allows caps on the maximum percentage of lineups a player can appear in within a given pool of lineup construction. This is a powerful tool for shaping lineups but if settings are too low, attempts to build a full set will fall short due to a lack of available players, one of the most common errors in optimizer building. Most optimizers include the ability to calculate ownership caps continuously or at the end of the pool creation process. If caps are calculated continuously, a player with a 25% cap who is utilized in Lineup 1 will not be available for use again until Lineup 5, we recommend turning OFF continuous calculation.
Randomness – provides a random multiplier to each player’s projected point total based on the set values. This valuable tool helps differentiate lineups instead of simply creating them in order of the highest median projected scores. Using some randomness for lineup generation is strongly recommended but the degree to which it is applied is down to personal preference, 15-25% is fine to get started. We suggest heavier randomness to more event-based players like wide receivers while tracking volume-based positions like running backs more toward their median or ceiling projections.
DraftKings + FanDuel Team Stack Rules
This set of rules will force optimizers to build lineups with certain combinations. We are looking to stack at least one skill player, almost always a pass-catcher, with his quarterback while frequently playing a skill player from the opposing team in the lineup. The theory behind this build is that a high-scoring stack will require some response from the opposing team to deliver a ceiling score in most situations. Most optimizers utilize a “complete the sentence” approach for rule creation with selections from drop-down menus following a very straightforward logic. Exceptions to these rules can be added for specific teams and players on most optimizer products.
- QB with at least one WR/TE from Same Team (note: It is fine to set this to two or to utilize two versions of this rule, one with WR/TE and one with RB/WR/TE, but we can also refine this via Groups)
- optional – QB with at least one RB/WR/TE from the Opposing Team (we typically prefer the pass-catchers but high-volume running backs can be effective here)
- QB with at most zero DST from the Same Team (this is a personal preference; high-scoring teams and quarterbacks tend to leave their defenses on the field, exposing them to simple point-scoring negatives)
Limits & Custom Rules and Requirements
Limit rules can be applied to restrict certain combinations from coming together. This is powerful for limiting multiple running backs from the same team or getting overweight to a certain stack within a lineup.
- Limit QB/RB/WR/TE from Same Team to three
- Limit RB/WR/TE from the Same Team to one unless paired with QB from the Same Team OR the Opposing Team (this prevents multiple players from a team that is not a primary quarterback-based stack)
- optional – Limit RB from Same Team to one (we can also do this with WR in a separate rule that adds an “unless paired with QB or opposing QB” but it’s a personal preference for NFL DFS, we typically do not want two pass-catchers from the same team without their quarterback)
We will maintain the list of rules and limits throughout the season, with occasional tweaks. Each week sees another fresh crop of value plays as situations change and injuries create opportunities around the league. These changing roles and emergent value plays are accounted for in creating these groups from week to week. After a large pool of lineups is created utilizing these groups, it is still critical to filter them for factors including ceiling projections and leverage potential. These groups should help ensure that a highly correlated premium set of options that rotates through various combinations is utilized to create the full lineup pool.
Sunday Updates
Any changes and recommended boosts to specific players will be provided in an early morning update each Sunday.
NFL DFS Week 7 Features & Projections
- Week 7 Projections
- Week 7 Above/Below
- Week 7 Quarterback Scoring & Value Rankings
- Week 7 Running Back Scoring & Value Rankings
- Week 7 Pass-Catcher Scoring & Value Rankings
- Week 7 Defense Scoring & Value Rankings
Construction Concept
Team groups are built by utilizing the quarterback as the KEY player in group settings. The quarterback decision is the driving factor in determining which stack the lineup utilizes and which corresponding plays are made to work within the structured requirements. In Fantasy Cruncher, built to specification, each team will have two groups, a team group, and an opponent group, both of which utilize the same quarterback as the key player. Each game will have a total of four groups. This is the best approach to truly capture the requirement of playing individual “run-back” plays from the opposing team. A more basic approach would be to include all of the skill players from a game in each quarterback’s group and rely on rules and limits to restrict any potential overflow. It is highly recommended to save the early season groups as a foundation that will be updated for the rest of the season. The recommended groups will include skill players who have an active role in their offense and provide significant correlation with their quarterback’s scoring, often bell-cow running backs who do not specialize in the passing game will not be included in groups as they are projected highly and appear on their own in basically correct distributions, while also not always providing the strongest positive correlation plays. Stacking quarterbacks with pass-catchers and allowing running backs to fall into the lanes created by settings, available salary, and randomness should create a well-distributed set of quality lineups. These groups are updated weekly to account for changes in utilization, schemes, injuries, target shares, and more.
Team Groups for DraftKings & FanDuel – Week 7
The goal is to create a large pool of well-built lineups that can be utilized in any large-field GPP contest. Our approach is to build far more lineups than needed and utilize a sorting table or sim process to filter to the best set of entries. The lineups created in these crunches should provide a broad distribution that includes some of the lower-owned high-upside skill players from each stack. Applying boosts is critical in pushing and pulling ownership to individual players within their team’s stacked lineups if they appear too much or too little.
The groups below are designed so that each quarterback will have two groups to create, one with his skill players and another with the opposing team. A more basic approach would be to add them all to one large group with an “at least three” and let rules and limits set things, but there is a more granular level of control in creating them separately.
Utilizing two groups also allows us to place running backs into the “run-back” position in certain teams while not including them in the primary stack for their team. This is useful when a situation has an extremely highly projected running back that does not necessarily fit into his team’s passing game. These players are threaded throughout the following construction recommendations.
Note for all optimizers the rules can be utilized to force bring-back plays in some sets of crunches and turned off for others as a global function instead of changing each group to “exactly one” bring-back play, wherever applicable, but it will apply to all teams.
Arizona Cardinals
Game Total: 44.5 / ARI +6.5 (19.0)
Offense: 39.62% rush / 60.38% pass / 21.7 ppg / 4.6 ypa rush / 6.2 ypa pass
oppDEF: 3.6 ypa rush / 5.5 ypa pass / 20.4 ppg / 5.61% sack / 0.99% int
Key Player: Jacoby Brissett (Kyler Murray remains questionable/less-likely)
Setting: at least one / exactly two (these can be alternated in a variety of lineup builds)
Team Group: Trey McBride, Marvin Harrison Jr. (Q), Michael Wilson, Zay Jones (Q), Zonovan “Bam” Knight (on/off), Michael Carter (on/off), Greg Dortch (large field)
Opposing Setting: at most one / exactly one (these can be alternated in a variety of lineup builds)
Opposing Group: Josh Jacobs (Q), Romeo Doubs, Matthew Golden, Tucker Kraft, Dontayvion Wicks (Q), Malik Heath
Game Notes:
Quarterback
Running Backs
Receivers & Tight Ends
Carolina Panthers
Game Total: 42.0 / CAR -1.0 (21.5)
Offense: 44.44% rush / 55.56% pass / 22.0 ppg / 5.0 ypa rush / 5.9 ypa pass
oppDEF: 4.3 ypa rush / 7.3 ypa pass / 28.3 ppg / 4.49% sack / 0.0% int
Key Player: Bryce Young
Setting: at least one / exactly two (these can be alternated in a variety of lineup builds)
Team Group: Tetairoa McMillan, Chuba Hubbard (on/off), Rico Dowdle (on/off), Xavier Legette, Hunter Renfrow, Ja’Tavion Sanders, Tommy Tremble (on/off, large field)
Opposing Setting: at most one / exactly one (these can be alternated in a variety of lineup builds)
Opposing Group: Breece Hall, Mason Taylor, Josh Reynolds, Allen Lazard, Arian Smith
Game Notes:
Quarterback
Running Backs
Receivers & Tight Ends
Chicago Bears
Game Total: 46.5 / CHI -5.5 (26.0)
Offense: 43.97% rush / 56.03% pass / 25.2 ppg / 4.1 ypa rush / 7.4 ypa pass
oppDEF: 3.8 ypa rush / 7.6 ypa pass / 26.7 ppg / 6.84% sack / 1.69% int
Key Player: Caleb Williams
Setting: at least one / exactly two (these can be alternated in a variety of lineup builds)
Team Group: Rome Odunze, DJ Moore, D’Andre Swift (Q; on/off), Cole Kmet, Olamide Zaccheaus, Luther Burden III, Colston Loveland (on/off; large field)
Opposing Setting: at most one / exactly one (these can be alternated in a variety of lineup builds)
Opposing Group: Alvin Kamara, Chris Olave, Juwan Johnson, Rashid Shaheed, Brandin Cooks, Taysom Hill (on/0ff), Kendre Miller (on/off)
Game Notes:
Quarterback
Running Backs
Receivers & Tight Ends
Cleveland Browns
Game Total: 37.5 / CLE -3.0 (20.25)
Offense: 34.64% rush / 65.36% pass / 13.7 ppg / 3.9 ypa rush / 5.0 ypa pass
oppDEF: 5.6 ypa rush / 8.0 ypa pass / 29.0 ppg / 6.42% sack / 0.57% int
Key Player: Dillon Gabriel
Setting: exactly one
Team Group: Jerry Jeudy, Isaiah Bond, Quinshon Judkins (on/off), Harold Fannin Jr., Jamari Thrash (large field)
Opposing Setting: at most one / exactly one (these can be alternated in a variety of lineup builds)
Opposing Group: De’Von Achane, Jaylen Waddle, Darren Waller, Malik Washington, Nick Westbrook-Ikhine
Game Notes:
Quarterback
Running Backs
Receivers & Tight Ends
Dallas Cowboys
Game Total: 54,5 / DAL +1.0 (26.75)
Offense: 37.4% rush / 62.6% pass / 29.7 ppg / 4.9 ypa rush / 7.1 ypa pass
oppDEF: 4.2 ypa rush / 8.2 ypa pass / 21.0 ppg / 8.87% sack / 1.08% int
Key Player: Dak Prescott
Setting: at least one / exactly two (these can be alternated in a variety of lineup builds)
Team Group: CeeDee Lamb (Q), George Pickens, Jake Ferguson, Ryan Flournoy, Javonte Williams (on/off), Jalen Tolbert (on/off; large field), KaVontae Turpin (Q; on/off; large field)
Opposing Setting: at most one / exactly one (these can be alternated in a variety of lineup builds)
Opposing Group: Deebo Samuel (Q), Jacory “Bill” Croskey-Merritt, Zach Ertz, Luke McCaffrey, Jaylin Lane, Jeremy McNichols
Game Notes:
Quarterback
Running Backs
Receivers & Tight Ends
Denver Broncos
Game Total: 40.5 / DEN -7.5 (24.0)
Offense: 44.21% rush / 55.79% pass / 21.7 ppg / 4.6 ypa rush / 6.2 ypa pass
oppDEF: 5.1 ypa rush / 6.9 ypa pass / 24.0 ppg / 5.46% sack / 1.78% int
Key Player: Bo Nix
Setting: at least one / exactly two (these can be alternated in a variety of lineup builds)
Team Group: Courtland Sutton, JK Dobbins (on/off), Evan Engram, Marvin Mims Jr., RJ Harvey (on/off), Troy Franklin, Pat Bryant (large field), Trent Sherfield Sr. (large field)
Opposing Setting: at most one / exactly one (these can be alternated in a variety of lineup builds)
Opposing Group: Wan’Dale Robinson, Cam Skaettbo, Theo Johnson, Tyrone Tracy Jr. (on/off), Lil’Jordan Humphrey, Jalin Hyatt (on/off), Beauc Collins (on/off)
Game Notes:
Quarterback
Running Backs
Receivers & Tight Ends
Green Bay Packers
Game Total: 44.5 / GB -6.5 (25.5)
Offense: 49.68% rush / 50.32% pass / 26.2 ppg / 4.0 ypa rush / 8.6 ypa pass
oppDEF: 4.2 ypa rush / 6.5 ypa pass / 21.2 ppg / 4.44% sack / 1.69% int
Key Player: Jordan Love
Setting: at least one / exactly two (these can be alternated in a variety of lineup builds)
Team Group: Romeo Doubs, Josh Jacobs (Q; on/off), Matthew Golden, Tucker Kraft, Dontayvion Wicks (Q), Malik Heath (large field), Savion Williams (large field)
Opposing Setting: at most one / exactly one (these can be alternated in a variety of lineup builds)
Opposing Group: Trey McBride, Marvin Harrison Jr. (Q), Michael Wilson, Zay Jones (Q), Zonovan “Bam” Knight (on/off), Michael Carter (on/off)
Game Notes:
Quarterback
Running Backs
Receivers & Tight Ends
Indianapolis Colts
Game Total: 48.0 / IND +1.5 (23.25)
Offense: 47.92% rush / 52.08% pass / 32.3 ppg / 4.6 ypa rush / 8.3 ypa pass
oppDEF: 5.0 ypa rush / 6.2 ypa pass / 20.8 ppg / 7.88% sack / 3.21% int
Key Player: Daniel Jones
Setting: at least one / exactly two (these can be alternated in a variety of lineup builds)
Team Group: Jonathan Taylor, Tyler Warren, Michael Pittman Jr., Alec Pierce, Adonai Mitchell, Anthony Gould (large field), Mo-Allie Cox (on/off; large field)
Opposing Setting: at most one / exactly one (these can be alternated in a variety of lineup builds)
Opposing Group: Quentin Johnston, Ladd McConkey, Keenan Allen, Kimani Vidal (on/off), Hassan Haskins (on/off), Oronde Gadsden (on/off), Will Dissly (on/off)
Game Notes:
Quarterback
Running Backs
Receivers & Tight Ends
Kansas City Chiefs
Game Total: 45.5 / KC -13.0 (29.25)
Offense: 40.85% rush / 59.15% pass / 25.8 ppg / 4.6 ypa rush / 7.1 ypa pass
oppDEF: 4.0 ypa rush / 6.9 ypa pass / 24.8 ppg / 6.51% sack / 1.49% int
Key Player: Patrick Mahomes
Setting: at least one / exactly two (these can be alternated in a variety of lineup builds)
Team Group: Rashee Rice, Xavier Worthy, Travis Kelce, Hollywood Brown, Isiah Pacheco (on/off), Kareem Hunt (on/off), Noah Gray (large field; on/off), JuJu Smith-Schuster (large field; on/off)
Opposing Setting: at most one / exactly one (these can be alternated in a variety of lineup builds)
Opposing Group: Ashton Jeanty, Jakobi Meyers (Q), Brock Bowers (Q), Tre Tucker, Jack Bech
Game Notes:
Quarterback
Running Backs
Receivers & Tight Ends
Las Vegas Raiders
Game Total: 45.5 / LV +13.0 (16.25)
Offense: 43.80% rush / 56.20% pass / 17.2 ppg / 4.0 ypa rush / 7.3 ypa pass
oppDEF: 4.7 ypa rush / 6.9 ypa pass / 20.7 ppg / 7.41% sack / 2.29% int
Key Player: Geno Smith
Setting: at least one / exactly two (these can be alternated in a variety of lineup builds)
Team Group: Ashton Jeanty, Jakobi Meyers (Q), Brock Bowers (Q), Tre Tucker, Jack Bech
Opposing Setting: at most one / exactly one (these can be alternated in a variety of lineup builds)
Opposing Group: Rashee Rice, Xavier Worthy, Travis Kelce, Hollywood Brown, Isiah Pacheco (on/off), Kareem Hunt (on/off)
Game Notes:
Quarterback
Running Backs
Receivers & Tight Ends
Los Angeles Chargers
Game Total: 48.0 / LAC -1.5 (24.75)
Offense: 37.70% rush / 62.30% pass / 21.2 ppg / 5.0 ypa rush / 7.0 ypa pass
oppDEF: 4.3 ypa rush / 6.8 ypa pass / 19.3 ppg / 6.78% sack / 3.18% int
Key Player: Justin Herbert
Setting: at least one / exactly two (these can be alternated in a variety of lineup builds)
Team Group: Quentin Johnston, Ladd McConkey, Keenan Allen, Oronde Gadsden II, Kimani Vidal (on/off), Hassan Haskins (on/off), Will Dissly (on/off)
Opposing Setting: at most one / exactly one (these can be alternated in a variety of lineup builds)
Opposing Group: Jonathan Taylor, Michael Pittman Jr., Tyler Warren, Alec Pierce, Adonai Mitchell
Game Notes:
Quarterback
Running Backs
Receivers & Tight Ends
Miami Dolphins
Game Total: 37.5 / MIA +3.0 (17.25)
Offense: 36.65% rush / 63.35% pass / 22.3 ppg / 4.6 ypa rush / 6.6 ypa pass
oppDEF: 3.1 ypa rush / 7.1 ypa pass / 24.3 ppg / 7.65% sack / 1.18% int
Key Player: Tua Tagovailoa
Setting: at least one / exactly two (these can be alternated in a variety of lineup builds)
Team Group: De’Von Achane, Jaylen Waddle, Darren Waller, Malik Washington, Nick Westbrook-Ikhine (large field)
Opposing Setting: at most one / exactly one (these can be alternated in a variety of lineup builds)
Opposing Group: Quinshon Judkins, Jerry Jeudy, Isaiah Bond, Jamari Thrash, Harold Fannin Jr.
Game Notes:
Quarterback
Running Backs
Receivers & Tight Ends
Minnesota Vikings
Game Total: 43.5 / MIN +1.5 (21.0)
Offense: 41.61% rush / 58.39% pass / 24.6 ppg / 4.5 ypa rush / 7.7 ypa pass
oppDEF: 4.7 ypa rush / 6.4 ypa pass / 23.8 ppg / 4.27% sack / 1.49% int
Key Player: Carson Wentz
Setting: at least one / exactly two (these can be alternated in a variety of lineup builds)
Team Group: Justin Jefferson, Jordan Addison, TJ Hockenson, Jordan Mason (on/off), Jalen Nailor (large field), Adam Thielen (large field)
Opposing Setting: at most one / exactly one (these can be alternated in a variety of lineup builds)
Opposing Group: Saquon Barkley, AJ Brown, DeVonta Smith, Dallas Goedert, Jahan Dotson
Game Notes:
Quarterback
Running Backs
Receivers & Tight Ends
New England Patriots
Game Total: 42.0 / NE -7.0 (24.5)
Offense: 44.38% rush / 55.62% pass / 25.0 ppg / 3.5 ypa rush / 8.5 ypa pass
oppDEF: 4.5 ypa rush / 7.3 ypa pass / 26.8 ppg / 4.74% sack / 2.21% int
Key Player: Drake Maye
Setting: at least one / exactly two (these can be alternated in a variety of lineup builds)
Team Group: Stefon Diggs (Q), Hunter Henry, Kayshon Boutte, Mack Hollins, Rhamondre Stevenson (on/off), TreVeyon Henderson (on/off), DeMario Douglas (large field)
Opposing Setting: at most one / exactly one (these can be alternated in a variety of lineup builds)
Opposing Group: Tony Pollard (on/off), Tyjae Spears (on/off), Elic Ayomanor, Van Jefferson (Q), Chig Okonkwo
Game Notes:
Quarterback
Running Backs
Receivers & Tight Ends
New Orleans Saints
Game Total: 46.5 / NO +5.5 (20.5)
Offense: 43.23% rush / 56.77% pass / 18.5 ppg / 4.0 ypa rush / 6.0 ypa pass
oppDEF: 5.7 ypa rush / 7.8 ypa pass / 28.2 ppg / 5.41% sack / 5.71% int
Key Player: Spencer Rattler
Setting: at least one / exactly two (these can be alternated in a variety of lineup builds)
Team Group: Chris Olave, ALvin Kamara, Rashid Shaheed, Juwan Johnson, Kendre Miller (on/off), Brandin Cooks, Taysom Hill (on/off)
Opposing Setting: at most one / exactly one (these can be alternated in a variety of lineup builds)
Opposing Group: Rome Odunze, DJ Moore, D’Andre Swift (Q), Cole Kmet, Olamide Zaccheaus, Luther Burden III
Game Notes:
Quarterback
Running Backs
Receivers & Tight Ends
New York Giants
Game Total: 40.5 / NYG +7.5 (16.5)
Offense: 45.94% rush / 54.06% pass / 20.2 ppg / 4.2 ypa rush / 6.6 ypa pass
oppDEF: 3.9 ypa rush / 6.2 ypa pass / 15.8 ppg / 13.70% sack / 0.53% int
Key Player: Jaxson Dart
Setting: at most two (this allows for “naked” Dart lineups)
Team Group: Cam Skattebo (on/off), Wan’Dale Robinson, Theo Johnson, Tyrone Tracy Jr. (on/off), Lil’Jordan Humphrey, Jalin Hyatt (large field), Beaux Collins (large field)
Opposing Setting: at most one / exactly one (these can be alternated in a variety of lineup builds)
Opposing Group: Courtland Sutton, JK Dobbins, Troy Franklin, Evan Engram, Marvin Mims Jr.
Game Notes:
Quarterback
Running Backs
Receivers & Tight Ends
New York Jets
Game Total: 42.0 / NYJ +1.0 (20.5)
Offense: 45.68% rush / 54.32% pass / 20.5 ppg / 5.0 ypa rush / 6.2 ypa pass
oppDEF: 4.1 ypa rush / 7.1 ypa pass / 24.3 ppg / 2.60% sack / 2.14% int
Key Player: Justin Fields
Setting: at most one (this allows for “naked” Fields lineups)
Team Group: Breece Hall, Mason Taylor, Josh Reynolds, Allen Lazard, Arian Smith, Tyler Johnson
Opposing Setting: at most one / exactly one (these can be alternated in a variety of lineup builds)
Opposing Group: Chuba Hubbard (on/off), Rico Dowdle (on/off), Teairoa McMillan, Xavier Legette, Ja’Tavion Sanders, Tommy Tremble (on/off)
Game Notes:
Quarterback
Running Backs
Receivers & Tight Ends
Philadelphia Eagles
Game Total: 43.5 / PHI -1.5 (22.5)
Offense: 46.02% rush / 53.98% pass / 23.7 ppg / 3.5 ypa rush / 6.8 ypa pass
oppDEF: 4.5 ypa rush / 6.3 ypa pass / 19.4 ppg / 8.61% sack / 1.45% int
Key Player: Jalen Hurts
Setting: at least one / exactly two (these can be alternated in a variety of lineup builds)
Team Group: Saquon Barkley, AJ Brown, DeVonta Smith, Dallas Goedert, Jahan Dotson
Opposing Setting: at most one / exactly one (these can be alternated in a variety of lineup builds)
Opposing Group: Justin Jefferson, Jordan Addison, TJ Hockenson, Jordan Mason, Jalen Nailor, Adam Thielen
Game Notes:
Quarterback
Running Backs
Receivers & Tight Ends
Tennessee Titans
Game Total: 42.0 / TEN +7.0 (17.5)
Offense: 35.88% rush / 64.12% pass / 13.8 ppg / 3.9 ypa rush / 5.5 ypa pass
oppDEF: 3.5 ypa rush / 8.3 ypa pass / 20.0 ppg / 6.67% sack / 2.20% int
Key Player: Cam Ward
Setting: exactly one
Team Group: Elic Ayomanor, Chig Okonkwo, Tony Pollard (on/off), Tyjae Spears (on/off), Tyler Lockett (large field), Van Jefferson (Q)
Opposing Setting: at most one / exactly one (these can be alternated in a variety of lineup builds)
Opposing Group: Stefon Diggs (Q), Kayshon Boutte, Hunter Henry, Rhamondre Stevenson (on/off), TreVeyon Henderson (on/off), Mack Hollins
Game Notes:
Quarterback
Running Backs
Receivers & Tight Ends
Washington Commanders
Game Total: 54.5 / WAS -1.0 (27.75)
Offense: 46.86% rush / 53.14% pass / 26.3 ppg / 5.5 ypa rush / 7.2 ypa pass
oppDEF: 4.7 ypa rush / 8.3 ypa pass / 30.7 ppg / 5.07% sack / 0.97% int
Key Player: Jayden Daniels
Setting: at most two (this allows for “naked” Jayden Daniels lineups)
Team Group: Deebo Samuel Sr., Zach Ertz, Luke McCaffrey, Jacory “Bill” Croskey-Merritt (on/off), Jeremy McNichols (on/off), Jaylin Lane (large field), Robbie Chosen (very large field)
Opposing Setting: at most one / exactly one (these can be alternated in a variety of lineup builds)
Opposing Group: CeeDee Lamb, George Pickens, Javonte Williams (on/off), Jake Ferguson, Ryan Flournoy, Jalen Tolbert, KaVontae Turpin (large field)
Game Notes:
Quarterback
Running Backs
Receivers & Tight Ends
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