This article focuses on building lineups with a quality foundation by utilizing the powerful Groups and Rules/Limits tools within the industry’s optimization tools. All of the concepts and pairings included below can also apply to hand-building. The goal is to create lineups with strong correlations among likely point-scorers to maximize the gains from infrequent scoring events within stacks while limiting the likelihood of building inefficient or negatively correlated entries for a full slate of NFL DFS lineups.
This video was made in a former life and features a detailed demonstration of how to apply these concepts in one leading optimizer tool: Fantasy Cruncher – How-To Video
All references to Sims were done via friends of the site: acemind.io
Don’t miss the Above/Below feature article for a few of our top picks, coming Sunday morning
Game notes are updated during the week and initially posted as “work in progress” as they take a long time to create, if teams are missing notes simply check back later in the day/week and they should be updated.
2024 Week 4 DraftKings & FanDuel NFL DFS Stack Rankings
The following stack rankings were created by pairing each team quarterback with his top three scoring options, whether they are three wide receivers, two wide receivers and a tight end, a wide receiver, tight end, and running back, or any viable combination. In some cases, an expensive running back, such as Tony Pollard, can push the overall price point of his team stack in the value rankings.
TEAM | OPP | FD$ | FDpRank | FDvalRank | DK$ | DkpRank | DKvalRank |
---|---|---|---|---|---|---|---|
HOU | JAC | $30,500 | 1 | 1 | $27,600 | 1 | 5 |
SF | NE | $30,900 | 2 | 2 | $24,800 | 3 | 1 |
PHI | TB | $34,100 | 3 | 16 | $28,100 | 2 | 6 |
CIN | CAR | $31,300 | 4 | 9 | $26,100 | 4 | 4 |
ARI | WAS | $29,700 | 5 | 4 | $25,000 | 5 | 2 |
MIN | GB | $30,100 | 6 | 13 | $25,900 | 6 | 8 |
BAL | BUF | $30,000 | 7 | 15 | $0 | 0 | 0 |
NYJ | DEN | $28,800 | 8 | 6 | $25,200 | 7 | 7 |
BUF | BAL | $29,100 | 9 | 7 | $0 | 0 | 0 |
KC | LAC | $29,000 | 10 | 8 | $25,600 | 9 | 14 |
NO | ATL | $29,200 | 11 | 12 | $25,500 | 8 | 11 |
WAS | ARI | $26,900 | 12 | 5 | $22,200 | 13 | 3 |
GB | MIN | $26,200 | 13 | 3 | $23,600 | 12 | 9 |
TB | PHI | $28,900 | 14 | 19 | $26,200 | 10 | 19 |
ATL | NO | $27,700 | 15 | 17 | $23,800 | 11 | 10 |
CLE | LV | $25,400 | 16 | 11 | $22,600 | 16 | 13 |
IND | PIT | $27,100 | 17 | 21 | $24,400 | 15 | 20 |
JAC | HOU | $25,500 | 18 | 14 | $23,300 | 14 | 16 |
CHI | LAR | $26,200 | 19 | 20 | $23,600 | 17 | 18 |
LAR | CHI | $26,100 | 20 | 23 | $22,800 | 20 | 22 |
LV | CLE | $23,900 | 21 | 10 | $21,600 | 18 | 15 |
PIT | IND | $24,500 | 22 | 18 | $20,700 | 19 | 12 |
CAR | CIN | $24,900 | 23 | 22 | $21,400 | 21 | 17 |
LAC | KC | $25,700 | 24 | 26 | $21,500 | 22 | 24 |
DEN | NYJ | $22,800 | 25 | 24 | $19,900 | 23 | 21 |
NE | SF | $23,600 | 26 | 25 | $19,900 | 24 | 23 |
Week 4 DraftKings & FanDuel NFL DFS Stacks & Optimizer Groups
Overview
Rules and limits are powerful tools for lineup creation for NFL DFS where our primary focus is creating highly correlated lineups via stacking players from the same game. Lineups will typically be coordinated around the quarterback selection, which informs at least one pass-catcher choice, establishes a budget, eliminates a defense, and sets the tone for the lineup. We will typically look to correlate a quarterback and at least one of his pass-catchers in every lineup, with many of those including a skill player from the opposing team. This player is included to support the stack in a high-scoring game that drives offense on both sides, creating additional correlated scoring potential. Stacking multiple pass-catchers in the same lineup is a sound approach, though there are typically overall ceilings on how much volume is available at any given position. While pass-catching running backs can be prioritized in stacks and group tools, including running backs who are not involved in the passing game is less important at this stage, they will fall naturally into shares as needed. High-volume backs and pass catchers out of the backfield can be included in the groups utilized below, but it is frequently not necessary to do so with the very best players, they arrive in lineups without help.
Rules and limits are typically applied in an optimizer’s Advanced Options menu. Notes are included to illustrate the reasons behind each rule and explain what it does during the lineup creation process. These settings can typically be saved for re-use, which is highly recommended. Saving the groups created below is also a good idea that will save time with updates instead of recreation each week. These groups are created manually, but most optimizers include automated group creators that can help accelerate the curation process.
DraftKings + FanDuel Settings & Advanced Options
Note – Terminology may vary from site to site but these are common functions across most industry tools.
Unique Players Per Lineup– This setting forces the optimizer to utilize at least X new players who were not in Lineup 1 when it creates Lineup 2, and so on. We recommend a setting of at least two unique players, more can be applied depending on the degree of differentiation desired within lineups.
Team Salary– a minimum or maximum salary spend can be applied here as needed, although leaving salary on the table is an easy path toward creating unique lineups while not necessarily making a negative expected value play.
FLEX position– allows restrictions on what positions can be rostered at the FLEX spot. The primary position to restrict is the tight end so that lineups do not include two players from the position. In many industry tools this is a separate option via a checkbox, it can also be handled specifically within groups.
Global Exposure Setting – allows caps on the maximum percentage of lineups a player can appear in within a given pool of lineup construction. This is a powerful tool for shaping lineups but if settings are too low, attempts to build a full set will fall short due to a lack of available players, one of the most common errors in optimizer building. Most optimizers include the ability to calculate ownership caps continuously or at the end of the pool creation process. If caps are calculated continuously, a player with a 25% cap who is utilized in Lineup 1 will not be available for use again until Lineup 5, we recommend turning OFF continuous calculation.
Randomness – provides a random multiplier to each player’s projected point total based on the set values. This valuable tool helps differentiate lineups instead of simply creating them in order of the highest median projected scores. Using some randomness for lineup generation is strongly recommended but the degree to which it is applied is down to personal preference, 15-25% is fine to get started. We suggest heavier randomness to more event-based players like wide receivers while tracking volume-based positions like running backs more toward their median or ceiling projections.
DraftKings + FanDuel Team Stack Rules
This set of rules will force optimizers to build lineups with certain combinations. We are looking to stack at least one skill player, almost always a pass-catcher, with his quarterback while frequently playing a skill player from the opposing team in the lineup. The theory behind this build is that a high-scoring stack will require some response from the opposing team to deliver a ceiling score in most situations. Most optimizers utilize a “complete the sentence” approach for rule creation with selections from drop-down menus following a very straightforward logic. Exceptions to these rules can be added for specific teams and players on most optimizer products.
- QB with at least one WR/TE from Same Team (note: It is fine to set this to two or to utilize two versions of this rule, one with WR/TE and one with RB/WR/TE, but we can also refine this via Groups)
- optional – QB with at least one RB/WR/TE from the Opposing Team (we typically prefer the pass-catchers but high-volume running backs can be effective here)
- QB with at most zero DST from the Same Team (this is a personal preference; high-scoring teams and quarterbacks tend to leave their defenses on the field, exposing them to simple point-scoring negatives)
Limits & Custom Rules and Requirements
Limit rules can be applied to restrict certain combinations from coming together. This is powerful for limiting multiple running backs from the same team or getting overweight to a certain stack within a lineup.
- Limit QB/RB/WR/TE from Same Team to three
- Limit RB/WR/TE from the Same Team to one unless paired with QB from the Same Team OR the Opposing Team (this prevents multiple players from a team that is not a primary quarterback-based stack)
- optional – Limit RB from Same Team to one (we can also do this with WR in a separate rule that adds an “unless paired with QB or opposing QB” but it’s a personal preference for NFL DFS, we typically do not want two pass-catchers from the same team without their quarterback)
We will maintain the list of rules and limits throughout the season, with occasional tweaks. Each week sees another fresh crop of value plays as situations change and injuries create opportunities around the league. These changing roles and emergent value plays are accounted for in creating these groups from week to week. After a large pool of lineups is created utilizing these groups, it is still critical to filter them for factors including ceiling projections and leverage potential. These groups should help ensure that a highly correlated premium set of options that rotates through various combinations is utilized to create the full lineup pool.
Sunday Updates
Any changes and recommended boosts to specific players will be provided in an early morning update each Sunday.
NFL DFS Week 4 Features & FREE Projections
- Week 4 FanDuel & DraftKings Projections
- Week 4 Above/Below – Key Picks
- Week 4 Quarterback Scoring & Value Rankings
- Week 4 Running Back Scoring & Value Rankings
- Week 4 Pass-Catcher Scoring & Value Rankings
- Week 4 Defense Scoring & Value Rankings
Construction Concept
Team groups are built by utilizing the quarterback as the KEY player in group settings. The quarterback decision is the driving factor in determining which stack the lineup utilizes and which corresponding plays are made to work within the structured requirements. In Fantasy Cruncher, built to specification, each team will have two groups, a team group, and an opponent group, both of which utilize the same quarterback as the key player. Each game will have a total of four groups. This is the best approach to truly capture the requirement of playing individual “run-back” plays from the opposing team. A more basic approach would be to include all of the skill players from a game in each quarterback’s group and rely on rules and limits to restrict any potential overflow. It is highly recommended to save the early season groups as a foundation that will be updated for the rest of the season. The recommended groups will include skill players who have an active role in their offense and provide significant correlation with their quarterback’s scoring, often bell-cow running backs who do not specialize in the passing game will not be included in groups as they are projected highly and appear on their own in basically correct distributions, while also not always providing the strongest positive correlation plays. Stacking quarterbacks with pass-catchers and allowing running backs to fall into the lanes created by settings, available salary, and randomness should create a well-distributed set of quality lineups. These groups are updated weekly to account for changes in utilization, schemes, injuries, target shares, and more.
Team Groups for DraftKings & FanDuel – Week 4
The goal is to create a large pool of well-built lineups that can be utilized in any large-field GPP contest. Our approach is to build far more lineups than needed and utilize a sorting table or sim process to filter to the best set of entries. The lineups created in these crunches should provide a broad distribution that includes some of the lower-owned high-upside skill players from each stack. Applying boosts is critical in pushing and pulling ownership to individual players within their team’s stacked lineups if they appear too much or too little.
The groups below are designed so that each quarterback will have two groups to create, one with his skill players and another with the opposing team. A more basic approach would be to add them all to one large group with an “at least three” and let rules and limits set things, but there is a more granular level of control in creating them separately.
Utilizing two groups also allows us to place running backs into the “run-back” position in certain teams while not including them in the primary stack for their team. This is useful when there is a situation with an extremely highly projected running back who does not necessarily fit into his team’s passing game. These players are threaded throughout the following construction recommendations.
Note for all optimizers the rules can be utilized to force bring-back plays in some sets of crunches and turned off for others as a global function instead of changing each group to “exactly one” bring-back play, wherever applicable, but it will apply to all teams.
Arizona Cardinals
Game Total: 49 / ARI -3.5 (26.25 imp.)
Plays: 47.43% rush / 52.57% pass / 27.3 ppg
oppDEF: 5.1 ypa rush / 8.0 ypa pass / 29.3 ppg / 4.0% sack
Key Player: Kyler Murray
Setting: at least one
Team Group: Marvin Harrison Jr., James Conner, Michael Wilson, Greg Dortch, Elijah Higgins
Opposing Setting: at most one
Opposing Group: Brian Robinson Jr., Terry McLaurin, Noah Brown, Zach Ertz, Luke McCaffrey, Dyami Brown (very large field)
Lineup Notes: Trey McBride is OUT.
Atlanta Falcons
Game Total: 41.5 / ATL -3.0 (22.25 imp.)
Plays: 45.73% rush / 54.27% pass / 16.3 ppg
oppDEF: 4.5 ypa rush / 6.4 ypa pass / 14.7 ppg / 9.02% sack
Key Player: Kirk Cousins
Setting: at least one
Team Group: Bijan Robinson, Drake London, Darnell Mooney, Kyle Pitts, Ray-Ray McCloud
Opposing Setting: at most one / exactly one (these can be alternated in a variety of lineup builds)
Opposing Group: Alvin Kamara, Chris Olave, Rashid Shaheed, Juwan Johnson
Lineup Notes:
Baltimore Ravens – FD Only
Game Total: 46 / BAL -2.5 (24.25 imp.)
Plays: 52.79% rush / 47.21% pass / 23.7 ppg
oppDEF: 4.7 ypa rush / 4.4 ypa pass / 16.0 ppg / 8.66% sack
Key Player: Lamar Jackson
Setting: at most two (this allows for “naked” Lamar Jackson stacks)
Team Group: Zay Flowers, Mark Andrews, Rashod Bateman, Isaiah Likely, Derrick Henry (on/off), Justice Hill (on/off), Nelson Agholor (large field)
Opposing Setting: at most one / exactly one (these can be alternated in a variety of lineup builds)
Opposing Group: James Cook, Khalil Shakir, Dalton Kincaid, Keon Coleman, Curtis Samuel, Dawson Knox
Lineup Notes:
Buffalo Bills – FD Only
Game Total: 46 / BUF +2.5 (21.75 imp.)
Plays: 53.99% rush /46.01% pass / 37.3 ppg
oppDEF: 2.8 ypa rush / 7.5 ypa pass / 26.0 ppg / 7.87% sack
Key Player: Josh Allen
Setting: at most two (this allows for “naked” Josh Allen stacks)
Team Group: James Cook, Khalil Shakir, Dalton Kincaid, Keon Coleman, Curtis Samuel, Dawson Knox, Mack Hollins (very large field)
Opposing Setting: at most one
Opposing Group: Zay Flowers, Mark Andrews, Rashod Bateman, Isaiah Likely, Derrick Henry
Lineup Notes:
Carolina Panthers
Game Total: 46.5 / CAR +4.5 (21.0 imp.)
Plays: 40.35% rush /59.65% pass / 16.3 ppg
oppDEF: 4.1 ypa rush / 7.0 ypa pass / 26.7 ppg / 6.49% sack
Key Player: Andy Dalton
Setting: at least one
Team Group: Diontae Johnson, Xavier Legette, Jonathan Mingo, Chuba Hubbard (on/off), Tommy Tremble
Opposing Setting: at most one
Opposing Group: Ja’Marr Chase, Zack Moss, Tee Higgins, Andrei Iosivas, Mike Gesicki, Chase Brown
Lineup Notes:
Chicago Bears
Game Total: 40.5 / CHI -3.0 (21.75 imp.)
Plays: 35.47% rush / 64.53% pass / 17.7 ppg
oppDEF: 5.1 ypa rush / 9.4 ypa pass / 30.3ppg / 4.82% sack
Key Player: Caleb Williams
Setting: at most two (this allows for “naked” Williams stacks)
Team Group: DJ Moore, Keenan Allen (Q), Rome Odunze, Cole Kmet, Gerald Everett, DeAndre Carter, D’Andre Swift (on/off), Roschon Johnson (on/off)
Opposing Setting: at most one
Opposing Group: Kyren Williams, Demarcus Robinson, Tutu Atwell, Tyler Johnson, Jordan Whittington
Lineup Notes:
Cincinnati Bengals
Game Total: 46.5 / CIN -4.5 (25.5 imp.)
Plays: 34.32% rush / 65.68% pass / 22.7 ppg
oppDEF: 4.7 ypa rush / 7.2 ypa pass / 31.7ppg / 5.62% sack
Key Player: Joe Burrow
Setting: at least one / exactly two (these can be alternated in a variety of lineup builds)
Team Group: DJ Moore, Keenan Allen (Q), Rome Odunze, Cole Kmet, Gerald Everett, DeAndre Carter, D’Andre Swift (on/off), Roschon Johnson (on/off)
Opposing Setting: at most one
Opposing Group: Chuba Hubbard, Diontae Johnson, Xavier Legette, Jonathan Mingo, Miles Sanders, Tommy Tremble
Lineup Notes:
Cleveland Browns
Game Total: 37 / CLE -2.0 (19.5 imp.)
Plays: 33.33% rush / 66.67% pass / 16.7 ppg
oppDEF: 5.4 ypa rush / 7.0 ypa pass
Key Player: Deshaun Watson
Setting: exactly one
Team Group: Amari Cooper, Jerry Jeudy, Jerome Ford, Elijah Moore, Jordan Akins, Cedric Tillman (large field), D’Onta Foreman (on/off)
Opposing Setting: at most one
Opposing Group: Zamir White, Jakobi Meyers, Brock Bowers, Alexander Mattison, Tre Tucker
Lineup Notes:
Denver Broncos
Game Total: 39.5 / DEN +7.5 (16.0 imp.)
Plays: 38.10% rush / 61.90% pass / 17.3 ppg
oppDEF: 4.8 ypa rush / 5.4 ypa pass / 17.3 ppg / 14.43% sack
Key Player: Bo Nix
Setting: exactly one
Team Group: Courtland Sutton, Josh Reynolds, Greg Dulcich, Devaughn Vele (large field), Marvin Mims Jr. (large field), Javonte Williams (on/off), Jaleel McLaughlin (on/off), Lil’Jordan Humphrey (large field)
Opposing Setting: at most one
Opposing Group: Breece Hall, Garrett Wilson, Allen Lazard, Braeleon Allen, Mike Williams, Tyler Conklin
Lineup Notes:
Green Bay Packers
Game Total: 43.5 / GB -3.0 (23.25 imp.)
Plays: 60.33% rush / 39.67% pass / 25.0 ppg
oppDEF: 3.6 ypa rush / 5.9 ypa pass / 10.0 ppg / 11.59% sack
Key Player: Jordan Love (Q)
Setting: at least one / exactly two (these can be alternated in a variety of lineup builds)
Team Group: Jayden Reed, Christian Watson, Romeo Doubs, Dontayvion Wicks, Josh Jacobs (on/off), Tucker Kraft, Luke Musgrave
Opposing Setting: at most one / exactly one (these can be alternated in a variety of lineup builds)
Opposing Group: Justin Jefferson, Aaron Jones, Jordan Addison, Jalen Nailor, Ty Chandler
Lineup Notes:
Houston Texans
Game Total: 45 / HOU -5.5 (25.25 imp.)
Plays: 38.0% rush / 62.0% pass / 18.3 ppg
oppDEF: 4.0 ypa rush / 7.4 ypa pass / 28.3 ppg / 4.67% sack
Key Player: CJ Stroud
Setting: at least one / exactly two (these can be alternated in a variety of lineup builds)
Team Group: Nico Collins, Stefon Diggs, Joe Mixon, Dalton Schultz, Robert Woods, Cam Akers (on/off), John Metchie III (large field)
Opposing Setting: at most one / exactly one (these can be alternated in a variety of lineup builds)
Opposing Group: Travis Etienne Jr., Christian Kirk, Brian Thomas Jr., Gabe Davis, Brenton Strange
Lineup Notes: Tank Dell is out. Dameon Pierce is out. Evan Engram is out for Jacksonville.
Indianapolis Colts
Game Total: 39.5 / IND -1.5 (20.5 imp.)
Plays: 48.67% rush / 51.33% pass / 19.3 ppg
oppDEF: 3.5 ypa rush / 5.9 ypa pass / 8.7 ppg / 10.0% sack
Key Player: Anthony Richardson
Setting: at most two (this allows for “naked” Richardson lineups)
Team Group: Michael Pittman Jr. (Q), Jonathan Taylor (on/off), Alec Pierce, Josh Downs, Adonai Mitchell, Kylen Granson
Opposing Setting: at most one
Opposing Group: Najee Harris, George Pickens, Pat Freiermuth, Cordarrelle Patterson, Calvin Austin III
Lineup Notes: Jaylen Warren is out, concentrating the Steelers’ rushing attack as a bring-back option in Najee Harris.
Jacksonville Jaguars
Game Total: 45 / JAC +5.5 (19.75 imp.)
Plays: 36.99% rush / 63.01% pass / 13.3 ppg
oppDEF: 4.1 ypa rush / 5.8 ypa pass / 24.7 ppg / 13.40% sack
Key Player: Trevor Lawrence
Setting: at least one
Team Group: Travis Etienne Jr., Christian Kirk, Brian Thomas Jr., Gabe Davis, Brenton Strange, Tank Bigsby (on/of; large field), Parker Washington (very large field)
Opposing Setting: at most one / exactly one (these can be alternated in a variety of lineup builds)
Opposing Group: Nico Collins, Stefon Diggs, Joe Mixon, Dalton Schultz, Robert Woods
Lineup Notes: Tank Dell is out. Dameon Pierce is out. Evan Engram is out for Jacksonville.
Kansas City Chiefs
Game Total: 40.5 / KC -7.5 (24.0 imp.)
Plays: 46.96% rush / 53.04% pass / 25.0 ppg
oppDEF: 3.9 ypa rush / 5.8 ypa pass / 11.0 ppg / 8.08% sack
Key Player: Patrick Mahomes
Setting: at least one / exactly two (these can be alternated in a variety of lineup builds)
Team Group: Rashee Rice, Travis Kelce, Xavier Worthy, Carson Steele (on/off), Samaje Perine (on/off), Kareem Hunt (on/off), Noah Gray, Justin Watson (large field), JuJu Smith-Schuster (large field)
Opposing Setting: at most one
Opposing Group: JK Dobbins, Ladd McConkey, Quentin Johnston, Hayden Hurst, Joshua Palmer
Lineup Notes:
Las Vegas Raiders
Game Total: 37 / LV +2.0 (17.5 imp.)
Plays: 30.90% rush / 69.10% pass / 19.3 ppg
oppDEF: 4.4 ypa rush / 6.1 ypa pass / 22.3 ppg / 8.49% sack
Key Player: Gardner Minshew
Setting: at least one / exactly two (these can be alternated in a variety of lineup builds)
Team Group: Brock Bowers, Jakobi Meyers, Tre Tucker, Zamir White (on/off), Alexander Mattison (on/off)
Opposing Setting: at most one
Opposing Group: Amari Cooper, Jerry Jeudy, Jerome Ford, Jordan Akins, Elijah Moore, D’Onta Foreman
Lineup Notes: Davante Adams is out.
Los Angeles Chargers
Game Total: 40.5 / LAC +7.5 (16.5 imp.)
Plays: 55.49% rush / 44.51% pass / 19.3 ppg
oppDEF: 4.3 ypa rush / 7.0 ypa pass / 20.7 ppg / 5.36% sack
Key Player: Justin Herbert
Setting: at least one
Team Group: JK Dobbins (on/off), Ladd McConkey, Quentin Johnston, Hayden Hurst, Joshua Palmer, Will Dissly, Simi Fehoko (large field)
Opposing Setting: at most one
Opposing Group: Rashee Rice, Travis Kelce, Xavier Worthy, Carson Steele (on/off), Samaje Perine (on/off)
Lineup Notes:
Los Angeles Rams
Game Total: 40.5 / LAR +3.0 (18.75 imp.)
Plays: 38.12% rush / 61.88% pass / 19.0 ppg
oppDEF: 4.5 ypa rush / 5.6 ypa pass / 19.0 ppg / 7.37% sack
Key Player: Matthew Stafford
Setting: at least one / exactly two (these can be alternated in a variety of lineup builds)
Team Group: Kyren Williams, Demarcus Robinson, Tutu Atwell, Tyler Johnson, Jordan Whittington, Colby Parkinson
Opposing Setting: at most one / exactly one (these can be alternated in a variety of lineup builds)
Opposing Group: DJ Moore, Keenan Allen, Rome Odunze, Cole Kmet, D’Andre Swift
Lineup Notes:
Minnesota Vikings
Game Total: 43.5 / MIN +3.0 (20.25 imp.)
Plays: 47.27% rush / 52.73% pass / 28.3 ppg
oppDEF: 4.7 ypa rush / 6.5 ypa pass / 19.3 ppg / 9.73% sack
Key Player: Sam Darnold
Setting: at least one / exactly two (these can be alternated in a variety of lineup builds)
Team Group: Justin Jefferson, Jordan Addison, Aaron Jones, Jalen Nailor, Brandon Powell, Johnny Mundt (large field), Josh Oliver (large field)
Opposing Setting: at most one / exactly one (these can be alternated in a variety of lineup builds)
Opposing Group: Jayden Reed, Christian Watson, Romeo Doubs, Dontayvion Wicks, Josh Jacobs, Tucker Kraft, Luke Musgrave
Lineup Notes:
New England Patriots
Game Total: 41.0 / NE +10.5 (15.25 imp.)
Plays: 50.56% rush / 49.44% pass / 13.0 ppg
oppDEF: 4.5 ypa rush / 8.1 ypa pass / 23.0 ppg / 8.99% sack
Key Player: Jacoby Brissett
Setting: exactly one
Team Group: Rhamondre Stevenson (on/off), DeMario Douglas, Hunter Henry, Antonio Gibson (on/off), Ja’Lynn Polk, KJ Osborn, Tyquan Thornton
Opposing Setting: at most one / exactly one (these can be alternated in a variety of lineup builds)
Opposing Group: Jordan Mason, Brandon Aiyuk, Jauan Jennings, George Kittle
Lineup Notes:
New Orleans Saints
Game Total: 41.5 / NO -3.0 (19.25 imp.)
Plays: 60.69% rush / 39.31% pass / 34.3 ppg
oppDEF: 4.1 ypa rush / 5.8 ypa pass / 20.3 ppg / 3.16% sack
Key Player: Derek Carr
Setting: at least one / exactly two (these can be alternated in a variety of lineup builds)
Team Group: Alvin Kamara, Chris Olvae, Rashid Shaheed, Juwan Johnson, Mason Tipton (large field), Foster Moreau (large field), Cedrick Wilson (large field)
Opposing Setting: at most one / exactly one (these can be alternated in a variety of lineup builds)
Opposing Group: Bijan Robinson, Drake London, Darnell Mooney, Kyle Pitts, Ray-Ray McCloud, Tyler Allgeier
Lineup Notes:
New York Jets
Game Total: 39 / NYG +3.0 (16.5 imp.)
Plays: 43.43% rush / 56.57% pass / 22.3 ppg
oppDEF: 4.4 ypa rush / 5.1 ypa pass / 15.3 ppg / 12.36% sack
Key Player: Aaron Rodgers
Setting: at most one/at least one (at most will allow for “naked” Jones lineups)
Team Group: Breece Hall, Garrett Wilson, Allen Lazard, Braelon Allen (on/off), Mike Williams, Tyler Conklin
Opposing Setting: at most one
Opposing Group: Javonte Williams, Jaleel McLaughlin, Courtland Sutton, Josh Reynolds, Lil’Jordan Humphrey, Devaughn Vele
Lineup Notes:
Philadelphia Eagles
Game Total: 42.0 / PHI -2.5 (22.25 imp.)
Plays: 47.85% rush / 52.15% pass / 23.3 ppg
oppDEF: 4.9 ypa rush / 6.0 ypa pass / 20.7 ppg / 1.69% sack
Key Player: Jalen Hurts
Setting: at least one / exactly two (these can be alternated in a variety of lineup builds)
Team Group: Saquon Barkley, AJ Brown, Dallas Goedert, Jahan Dotson, Parris Campbell, Johnny Wilson
Opposing Setting: at most one
Opposing Group: Mike Evans, Chris Godwin, Rachaad White, Bucky Irving, Jalen McMillan, Cade Otton
Lineup Notes: Devonta Smith is out.
Pittsburgh Steelers
Game Total: 39.5 / PIT -1.5 (20.5 imp.)
Plays: 57.14% rush / 42.86% pass / 17.0 ppg
oppDEF: 4.4 ypa rush / 6.7 ypa pass / 20.3 ppg / 7.55% sack
Key Player: Justin Fields
Setting: at most one/at least one (at most will allow for “naked” Fields lineups)
Team Group: George Pickens, Pat Freiermuth, Najee Harris, Calvin Austin III, Cordarrelle Patterson (large field), Van Jefferson Jr. (large field)
Opposing Setting: at most one
Opposing Group: Michael Pittman Jr. (Q), Jonathan Taylor (on/off), Alec Pierce, Josh Downs
Lineup Notes:
San Francisco 49ers
Game Total: 41.0 / SF -10.5 (25.75 imp.)
Plays: 48.02% rush / 51.98% pass / 24.3 ppg
oppDEF: 3.7 ypa rush / 6.8 ypa pass / 19.0 ppg / 6.90% sack
Key Player: Brock Purdy
Setting: at least one
Team Group: Brandon Aiyuk, Jordan Mason, Jauan Jennings, George Kittle, Chris Conley, Ronnie Bell, Isaac Guerendo (large field), Kyle Juszczyk (large field)
Opposing Setting: at most one
Opposing Group: Rhamondre Stevenson (on/off), DeMario Douglas, Hunter Henry, Antonio Gibson (on/off), Ja’Lynn Polk, KJ Osborn, Tyquan Thornton
Lineup Notes:
Tampa Bay Buccaneers
Game Total: 42.0 / TB +2.5 (19.75 imp.)
Plays: 42.07% rush / 57.93% pass / 21.3 ppg
oppDEF: 5.2 ypa rush / 6.9 ypa pass / 21.0 ppg / 4.30% sack
Key Player: Baker Mayfield
Setting: at least one / exactly two (these can be alternated in a variety of lineup builds)
Team Group: Mike Evans, Chris Godwin, Bucky Irving, Rachaad White, Jalen McMillan, Cade Ottom, Trey Palmer (large field)
Opposing Setting: at most one
Opposing Group: Saquon Barkley, AJ Brown, Dallas Goedert, Jahan Dotson, Parris Campbell, Johnny Wilson
Lineup Notes:
Washington Commanders
Game Total: 49.0 / WAS +3.5 (22.75 imp.)
Plays: 53.30% rush / 46.70% pass / 26.3 ppg
oppDEF: 3.9 ypa rush / 8.2 ypa pass / 21.3 ppg / 10.98% sack
Key Player: Jayden Daniels
Setting: at most two (this allows for “naked” Jayden Daniels lineups)
Team Group: Terry McLaurin, Noah Brown, Zach Ertz, Brian Robinson Jr. (on/off), Luke McCaffrey, Dyami Brown (large field), Jeremy McNichols (large field; on/off), Olamide Zaccheaus (very large field)
Opposing Setting: at most one
Opposing Group: Marvin Harrison Jr., James Conner, Michael Wilson, Greg Dortch, Elijah Higgins
Lineup Notes:
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