This article focuses on building lineups with a quality foundation by utilizing the powerful Groups and Rules/Limits tools within the industry’s optimization tools. All of the concepts and pairings included below can be applied to hand-building as well. The goal is to create lineups that have high-scoring correlation and take advantage of combined outcomes within stacks while limiting the likelihood of building inefficient or negatively correlated entries for a full slate of NFL DFS lineups.
This video was made in a former life and features a detailed demonstration of how to apply these concepts in one leading optimizer tool: Fantasy Cruncher – How-To Video
All references to Sims were done via friends of the site: acemind.io
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Week 10 DraftKings & FanDuel NFL DFS Stack Rankings
The following stack rankings were created by pairing each team quarterback with his top three scoring options, whether they are three wide receivers, two wide receivers and a tight end, a wide receiver, tight end, and running back, or any viable combination. In some cases, an expensive running back, such as Tony Pollard, can push the overall price point of his team stack in the value rankings.
TEAM | OPP | FD$ | FDpRank | FDvalRank | DK$ | DkpRank | DKvalRank |
---|---|---|---|---|---|---|---|
MIA | JAC | $31,700 | 1 | 5 | $28,800 | 1 | 6 |
DET | LAR | $32,400 | 2 | 7 | $0 | 0 | 0 |
TB | WAS | $28,400 | 3 | 1 | $25,000 | 2 | 1 |
HOU | IND | $29,700 | 4 | 6 | $27,800 | 3 | 9 |
LAR | DET | $30,500 | 5 | 8 | $0 | 0 | 0 |
BUF | ARI | $29,000 | 6 | 2 | $25,800 | 4 | 5 |
JAC | MIA | $27,200 | 7 | 3 | $24,400 | 5 | 4 |
SEA | DEN | $26,500 | 8 | 4 | $22,700 | 7 | 2 |
CIN | NE | $28,700 | 9 | 15 | $23,100 | 9 | 3 |
MIN | NYG | $28,200 | 10 | 14 | $25,400 | 6 | 13 |
CHI | TEN | $27,200 | 11 | 9 | $25,300 | 8 | 14 |
ARI | BUF | $27,000 | 12 | 13 | $25,900 | 12 | 19 |
DAL | CLE | $28,400 | 13 | 18 | $26,600 | 10 | 21 |
IND | HOU | $28,900 | 14 | 21 | $24,700 | 13 | 15 |
ATL | PIT | $29,300 | 15 | 23 | $24,400 | 11 | 11 |
NO | CAR | $26,300 | 16 | 12 | $23,300 | 14 | 7 |
CLE | DAL | $25,800 | 17 | 11 | $23,500 | 15 | 12 |
TEN | CHI | $25,300 | 18 | 17 | $22,700 | 16 | 18 |
LV | LAC | $25,800 | 19 | 24 | $23,600 | 17 | 23 |
LAC | LV | $23,900 | 20 | 19 | $21,000 | 19 | 17 |
NYG | MIN | $24,100 | 21 | 20 | $21,100 | 18 | 16 |
WAS | TB | $23,300 | 22 | 16 | $19,800 | 20 | 8 |
NE | CIN | $21,500 | 23 | 10 | $19,700 | 21 | 10 |
PIT | ATL | $25,400 | 24 | 26 | $20,700 | 23 | 20 |
CAR | NO | $23,300 | 25 | 22 | $21,000 | 22 | 22 |
DEN | SEA | $23,000 | 26 | 25 | $20,300 | 24 | 24 |
Week 10 DraftKings & FanDuel NFL DFS Stacks & Optimizer Groups
Overview
Rules and limits are powerful tools for lineup creation for NFL DFS where our primary focus is creating highly correlated lineups via stacking players from the same game. Lineups will typically be coordinated around the quarterback selection, which informs at least one pass-catcher choice, establishes a budget, eliminates a defense, and sets the tone for the lineup. We will typically look to correlate a quarterback and at least one of his pass-catchers in every lineup, with most of those including a skill player from the opposing team who will have a chance to support the stack in a high-scoring game that drives offense on both sides to create additional correlated scoring potential. Stacking multiple pass-catchers in the same lineup is a sound approach as well, though there are typically overall ceilings on how much volume is available at any given position. We do not typically include running backs who are not pass-catchers as priorities in NFL DFS groups, they typically stand alone with the selection of the quarterback-based stack informing remaining salary which then informs the running back selections. High-volume backs and pass catchers out of the backfield can be included in the groups utilized below, but it is frequently not necessary to do so with the very best players, they arrive in lineups without help.
The following rules and limits are typically applied in an optimizer’s Advanced Options menu. Notes are included to elucidate the reasons behind each rule and to explain what it does during the lineup creation process. These settings can typically be saved for re-use, which is highly recommended. Saving the Week 1 groups that will be created below is also a very good idea to save time with updates instead of recreation each week. These groups are created manually, but most optimizers include automated group creators that can help accelerate the curation process.
DraftKings + FanDuel Settings & Advanced Options
Unique Players Per Lineup– This setting forces the optimizer to utilize at least X new players who were not in Lineup 1 when it creates Lineup 2, and so on. It is recommended to utilize at least two, and more can be applied depending on the degree of differentiation desired within lineups.
Team Salary– a minimum or maximum salary spend can be applied here as needed, though this is not a part of the recommended process in this space as leaving salary on the table is an easy path toward creating unique lineups while not necessarily making a negative expected value play.
FLEX position– allows restrictions on what positions can be rostered at the FLEX spot. The only position to consider in this case is tight end, but that is something to be restricted at the individual level via Groups, rather than at the global level.
Global Exposure Setting – allows caps on the maximum percentage of lineups a player can appear in within a given pool of lineup construction. This is a powerful tool for shaping lineups but if settings are too low attempts to build a full set will fall short due to a lack of available players, one of the most common errors in optimizer building. Most optimizers include the ability to calculate ownership caps continuously or at the end of the pool creation process. If caps are calculated continuously, a player with a 25% cap who is utilized in Lineup 1 will not be available for use again until Lineup 5 , we recommend turning OFF continuous calculation.
Randomness – provides a random multiplier to each player’s projected point total based on the set values. This is a valuable tool that helps differentiate lineups instead of simply creating them in order of highest median projected scores. Using some randomness for lineup generation is strongly recommended but the degree to which it is applied is down to personal preference, but 15-25% is fine to get started. We suggest heavier randomness to more event-based players like wide receivers while tracking volume-based positions like running backs more toward their median or ceiling projections.
DraftKings + FanDuel Team Stack Rules
This set of rules will force optimizers to build lineups with certain combinations. We are looking to stack at least one skill player, almost always a pass-catcher, with his quarterback while also playing a skill player from the opposing team in the lineup. The theory behind this build is that a high-scoring stack will require some response from the opposing team to deliver a ceiling score in most situations. When that is not the case, the team that is winning will simply slow down and run out the clock. Most optimizers utilize a “complete the sentence” approach for rule creation with selections from drop-down menus following a very straightforward logic. Exceptions to these rules can be added for specific teams and players on most optimizer products.
- QB with at least one WR/TE from Same Team (note: It is fine to set this to two or to utilize two versions of this rule, one with WR/TE and one with RB/WR/TE, but we refine this via Groups)
- QB with at least one RB/WR/TE from the Opposing Team (we typically prefer the pass-catchers but high-volume running backs can be effective here)
- QB with at most zero DST from the Same Team (this is a personal preference; high-scoring teams and quarterbacks tend to leave their defenses on the field, exposing them to simple point-scoring negatives)
Limits & Custom Rules and Requirements
Limit rules can be applied to restrict certain combinations from coming together. This is powerful for limiting multiple running backs from the same team or getting overweight to a certain stack within a lineup.
- Limit QB/RB/WR/TE from Same Team to three
- Limit RB/WR/TE from the Same Team to one unless paired with QB from the Same Team OR the Opposing Team
- Limit RB from Same Team to one (we also do this with WR in a separate rule that adds an “unless paired with QB or opposing QB” but it’s a personal preference for NFL DFS, we typically do not want two pass-catchers from the same team without their quarterback)
We will maintain the list of rules and limits throughout the season, with occasional tweaks, if needed. Each week sees yet another fresh crop of value plays as situations change and injuries create opportunities around the league. These changing roles and emergent value plays are accounted for in the process of creating these groups from week to week. After a large pool of lineups is created utilizing these groups, it is still of critical importance to filter them for factors including ceiling projections and leverage potential. These groups should help ensure that a highly correlated premium set of options that rotates through a variety of combinations is utilized to create the full lineup pool.
Sunday Updates
Any changes and recommended boosts to specific players will be provided in an early morning update each Sunday.
NFL DFS Week 8 Features & FREE Projections
- Week 10 FanDuel & DraftKings Projections – FREE
- Week 10Above/Below – Key Picks
- Week 10 Quarterback Scoring & Value Rankings
- Week 10 Running Back Scoring & Value Rankings
- Week 10 Pass-Catcher Scoring & Value Rankings
- Week 10 Defense Scoring & Value Rankings
Construction Concept
Team groups are built by utilizing the quarterback as the KEY player in group settings. The quarterback decision in each lineup is the driving factor in which stack is utilized in that lineup and which corresponding plays are then made to work within the structure and requirements. Built to specification, each team will have two groups, a team group, and an opponent group, both of which utilize the same quarterback as the key player. Each game will have a total of four groups. This is the best approach to truly capture the requirement of playing individual “run-back” plays from the opposing team. A more basic approach would be to include all of the skill players from a game in each quarterback’s group and rely on rules and limits to restrict any potential overflow. It is highly recommended to save the Week 1 groups as a foundation that will be updated for the rest of the season. The recommended groups will include skill players who have an active role in their offense and provide significant correlation with their quarterback’s scoring, often bell-cow running backs who do not specialize in the passing game will not be included in groups as they are projected highly and appear on their own in basically correct distributions, while also not always providing the strongest positive correlation plays. Stacking quarterbacks with pass-catchers and allowing running backs to fall into the lanes then created by settings, available salary, and randomness should create a well-distributed set of quality lineups. These groups are updated weekly to account for changes in utilization, schemes, injuries, target shares, and more.
Team Groups for DraftKings & FanDuel – Week 10
The goal is to create a large pool of well-built lineups that can be utilized in any large-field GPP contest. Our approach is to build far more lineups than needed and utilize a sorting table or sim process to filter to the best set of lineups for entries. The lineups created in these crunches should provide a broad distribution that includes some of the lower-owned high-upside skill players from each stack. Applying boosts is critical in pushing and pulling ownership to individual players within their team’s stacked lineups if they are appearing too much or too little.
The groups below are designed so that each quarterback will have two groups to create, one with his skill players and another with the opposing team. A more basic approach would be to add them all to one large group with an “at least three” and let rules and limits set things, but there is a more granular level of control in creating them separately.
Utilizing two groups also allows us to place running backs into the “run-back” position in certain teams while not including them in the primary stack for their team. This is useful when there is a situation with an extremely highly projected running back who does not necessarily fit into his team’s passing game. These players are threaded throughout the following construction recommendations.
Note for the Rotogrinders optimizer, we recommend trimming the automatically created groups that can be accessed under Team Groups, Opponent Groups, and Max Position Groups to match these groups for lineup building. We typically utilize the Stacks tab to enforce constructions as well, but a key requirement is missed in the automated groups. The Max Position groups need the manual addition of the running backs and tight ends to the group that is created with the wide receivers with a setting of max 1 and the team’s quarterback selected as a key player with the designation of using that group when the quarterback is NOT in the lineup. This is done to eliminate the possibility of three skill players from the same team appearing at running back, tight end, and wide receiver together without their quarterback involved. A simple limit of three players per team will keep things to just a quarterback with two skill players in stacks after that. Update: if one were to reset their saved settings on RG’s optimizer new options will reveal themselves, including thankfully a toggle to take care of this from the main build rules page. There is also a non-QB group with a max-1 setting that works better for this purpose because the toggle on the main page will limit stacks to just a 1-1 combination, seemingly as a bug.
Note for all optimizers the rules can be utilized to force bring-back plays in some sets of crunches and turned off for others as a global function instead of changing each group to “exactly one” bring-back play, wherever applicable, but it will apply to all teams.
Arizona Cardinals
Key Player: Kyler Murray
Setting: at least one
Team Group: Marquise Brown, James Conner, Trey McBride, Michael Wilson (Q), Rondale Moore, Zach Pascal (large field)
Opposing Setting: at most one
Opposing Group: Bijan Robinson, Drake London, Kyle Pitts, Jonnu Smith, Van Jefferson
Lineup Notes: Kyler Murray will return as a major boost to the Cardinals’ offense. Running back James Conner is also making his return for the interesting Arizona attack. Atlanta has a stout defense, but Arizona ranks as one of our better points-per-dollar stacking options this week. Emari Demarcado is out this week and Michael Wilson remains questionable on Sunday morning, Rondale Moore would take a step up if Wilson does not play.
Atlanta Falcons
Key Player: Taylor Heinicke
Setting: exactly one
Team Group: Drake London (Q), Bijan Robinson, Kyle Pitts (Q), Jonnu Smith, Van Jefferson, KhwaDarel Hodge (large field)
Opposing Setting: at most one
Opposing Group: Marquise Brown, James Conner, Trey McBride, Michael Wilson (Q), Rondale Moore
Lineup Notes: Drake London remains questionable with a groin injury, Kyle Pitts missed Friday practice for personal reasons but is expected to play. The Atlanta offense is a frustrating option for fantasy, particularly with their refusal to give the ball to Bijan Robinson near the goal line, but they look like a fairly good option for skill players, if not stacking, against a weak Arizona defense this week.
Baltimore Ravens
Key Player: Lamar Jackson
Setting: at most two (this allows for “naked” Lamar stacks)
Team Group: Zay Flowers, Mark Andrews, Odell Beckham Jr., Rashod Bateman, Nelson Agholor (large field)
Opposing Setting: at most one
Opposing Group: Amari Cooper, Jerome Ford, David Njoku, Elijah Moore, Cedric Tillman
Lineup Notes: Gus Edwards is a touchdown-dependent option who can be added to Ravens stacks as desired, but his minimal involvement in the passing game limits his value in pairings with teammates. Lamar Jackson can always be deployed on his own, he will be challenged by a tough Cleveland defense in Week 10 but has two strong weapons in Zay Flowers and Mark Andrews.
Cincinnati Bengals
Key Player: Joe Burrow
Setting: at least one
Team Group: Ja’Marr Chase, Tyler Boyd, Joe Mixon, Trenton Irwin, Irv Smith Jr., Andrei Iosivas (large field)
Opposing Setting: at most one
Opposing Group: Tank Dell, Dalton Schultz, Robert Woods (Q), Noah Brown
Lineup Notes: Tee Higgins is out for Cincinnati, Trenton Irwin sees a bit of an uptick in value. Nico Collins and Dameon Pearce are out for Houston, with Robert Woods listed as questionable. This is a high-priority game with the highest total on the board in Vegas, there should be a significant number of passes thrown in what could be a bonanza for fantasy scoring.
Cleveland Browns
Key Player: Deshaun Watson
Setting: at least one
Team Group: Amari Cooper, Jerome Ford, David Njoku, Elijah Moore, Cedric Tillman, Kareem Hunt
Opposing Setting: at most one
Opposing Group: Zay Flowers, Mark Andrews, Odell Beckham Jr., Rashod Bateman, Gus Edwards
Lineup Notes: Marquise Goodwin is out, Pierre Strong Jr. is questionable. The split backfield between Jerome Ford and Kareem Hunt is not an ideal situation with both players getting volume and Hunt picking up Red Zone carries in recent weeks. The Cleveland passing game will be hard-pressed to beat the excellent Baltimore pass defense, we greatly prefer the Baltimore side of this game in a contest that could end up a bit underwhelming from a fantasy perspective.
Dallas Cowboys
Key Player: Dak Prescott
Setting: at least one
Team Group: CeeDee Lamb, Jake Ferguson, Tony Pollard, Brandin Cooks, Michael Gallup (large field), Jalen Tolbert (large field), KaVontae Turpin (large field)
Opposing Setting: at most one
Opposing Group: Saquon Barkley
Lineup Notes: None of the Giants’ inept receivers are worth playing with Pop Warner quarterback Tommy DeVito taking snaps for New York, Dallas is favored by 17 in a laugher, they beat the “good” version of this Giants team 40-0 in Week 1. Loading up on Cowboys seems like a play that can be made, even if the starters are pulled in the 4th quarter with a huge lead they will have gotten their scoring done by that point. CeeDee Lamb rates as a very high-end wide receiver option this week and Tony Pollard could see a bounceback against the inept Giants.
Detroit Lions
Key Player: Jared Goff
Setting: at least one
Team Group: Amon-Ra St. Brown, Sam LaPorta, Jameson Williams, Josh Reynolds, Kalif Raymond (large field)
Opposing Setting: at most one
Opposing Group: Keenan Allen, Austin Ekeler, Quentin Johnston, Jalen Guyton
Lineup Notes: David Montgomery and Jahmyr Gibbs are returning to a bit of a split situation that strongly favored Montgomery earlier in the season, we are pushing a few additional carries in Montgomery’s direction and pulling them from Gibbs, but this will probably be more of a 60-40 split at this point. The Detroit passing game is a very high priority option for stacking, Amon-Ra St. Brown rates as one of the top receiver options on the entire slate and the team has solid options down the depth chart.
Green Bay Packers
Key Player: Jordan Love
Setting: exactly one
Team Group: Aaron Jones, Christian Watson, Romeo Doubs, Luke Musgrave, Jayden Reed, Dontayvion Wicks (large field)
Opposing Setting: at most one
Opposing Group: Diontae Johnson, Jaylen Warren, George Pickens, Connor Heyward, Najee Harris
Lineup Notes: The Packers are a lower-priority stack this week, Jordan Love has not shown us much and his connection with the receiving corps has been limited, despite a dozen touchdown passes. Love has solid weapons in Christian Watson and Romeo Doubs, and Aaron Jones is finally returning to form, they seem like better plays as individuals in other lineups than they do as a collective for Week 10 however.
Houston Texans
Key Player: CJ Stroud
Setting: at least one
Team Group: Tank Dell, Dalton Schultz, Robert Woods (Q), Noah Brown, John Metchie III (large field), Devin Singletary
Opposing Setting: at most one
Opposing Group: Ja’Marr Chase, Tyler Boyd, Joe Mixon, Trenton Irwin, Irv Smith Jr.
Lineup Notes: Tee Higgins is out for Cincinnati, Nico Collins and Dameon Pearce are out for Houston, with Robert Woods listed as questionable. This is an excellent game for fantasy scoring on both sides, with Nico Collins out and Robert Woods ailing there should be plenty of opportunity to stack up points on Tank Dell and Dalton Schultz, with Noah Brown coming off a monster week and looking for more as well. Down depth chart options like John Metchie would creep to relevance if Woods does not play. Devin Singletary is the lead back this week, he also has a fair opportunity for volume and production.
Jacksonville Jaguars
Key Player: Trevor Lawrence
Setting: at least one
Team Group: Travis Etienne Jr., Calvin Ridley, Christian Kirk, Evan Engram, Jamal Agnew
Opposing Setting: at most one
Opposing Group: Christian McCaffrey, Deebo Samuel, Brandon Aiyuk, George Kittle
Lineup Notes: Zay Jones is out, Jamal Agnew sees a minor uptick with Christian Kirk benefitting and the premium options from the team looking like strong plays. Even against the 49ers, the Jaguars offense looks like an undeniable option. We are yet to see a huge fantasy game from Trevor Lawrence this season, but his talent is clear and he has excellent weapons in Travis Etienne, Calvin Ridley – whose output has been underwhelming this year, and Evan Engram. The Jaguars are a good stack this week.
Los Angeles Chargers
Key Player: Justin Herbert
Setting: at least one
Team Group: Austin Ekeler, Keenan Allen, Quentin Johnston, Gerald Everett, Jalen Guyton (large field), Derius Davis (large field)
Opposing Setting: at most one
Opposing Group: Amon-Ra St. Brown, Sam LaPorta, Jameson Williams, Josh Reynolds, Kalif Raymond (large field), David Montgomery, Jahmyr Gibbs
Lineup Notes: On the other side of the Lions game, the Chargers are looking like one of the clear go-to stack options of the week. Austin Ekeler should be included in stacking groups with his clear involvement in the passing game, Keenan Allen is one of the top wide receivers on the board and Quentin Johnston should see increased value. Gerald Everett is a playable tight end while Jalen Guyton and Derius Davis have big play ability from the bottom of the depth chart.
Minnesota Vikings
Key Player: Joshua Dobbs
Setting: exactly one
Team Group: Jordan Addison, KJ Osborn (Q), TJ Hockenson, Alexander Mattison, Brandon Powell, Trishton Jackson (large field)
Opposing Setting: at most one
Opposing Group: Alvin Kamara, Chris Olave, Michael Thomas (Q), Taysom Hill, Rashid Shaheed, Juwan Johnson
Lineup Notes: KJ Osborn was upgraded to questionable after getting limited practices in this week, about a week ago it looked as though his season was over, he is a key contributor for this offense and one to watch heading into lock. If Osborn does not play, Brandon Powell and Trishton Jackson would take minor steps forward. Jordan Addison is a premium wide receiver option and TJ Hockenson is one of the top overall tight ends on the slate.
New Orleans Saints
Key Player: Derek Carr
Setting: at least one
Team Group: Alvin Kamara, Chris Olave, Michael Thomas (Q), Taysom Hill, Rashid Shaheed, Juwan Johnson, A.T. Perry (large field)
Opposing Setting: at most one
Opposing Group: Jordan Addison, KJ Osborn (Q), TJ Hockenson, Brandon Powell, Alexander Mattison
Lineup Notes: Saints receiver Michael Thomas was reportedly arrested on Friday, he is expected to play on Sunday. Alvin Kamara is a strong volume option every week, he connects with Derek Carr as a solid value play, and the team has strong weapons in Thomas and lead wideout Chris Olave, as well as Swiss Army Knife Taysom Hill, who has found plenty of fantasy points in every aspect of the offense over the past few weeks. Hill has only been outpaced by Travis Kelce at the tight end position in the past few weeks. The Saints are an easily playable offense that rates in the middle of the board, they are not a top priority but they are also not a mistake.
New York Don’t Stacks
Key Player: Tommy DeVito
Setting: seriously, don’t stack this team
Team Group: Saquon Barkley, Darius Slayton, Wan’Dale Robinson, Daniel Bellinger
Opposing Setting: exactly one
Opposing Group: CeeDee Lamb, Jake Ferguson, Tony Pollard, Brandin Cooks
Lineup Notes: just don’t play Giants stacks.
Pittsburgh Steelers
Key Player: Kenny Pickett
Setting: exactly one
Team Group: Diontae Johnson, George Pickens, Jaylen Warren, Calvin Austin III (large field), Allen Robinson II (large field)
Opposing Setting: at most one
Opposing Group: Aaron Jones, Christian Watson, Romeo Doubs, Luke Musgrave, Jayden Reed
Lineup Notes: The Steelers rank as our 16th best stack by points on FanDuel and do not show much points-per-dollar value on the blue site, they rank 16th on DraftKings but land 10th by points-per-dollar value on that slate. The team has better skill players than it may seem, any of Diontae Johnson, George Pickens, or one of the dual-threat running backs is playable as an individual, but collectively they have not amounted to great stacking week to week this season. The matchup against Green Bay is limiting, the Packers rank 13th against the run with 4.0 yards per rush attempt and 9th against the pass with 6.2 yards per pass attempt allowed.
Seattle Seahawks
Key Player: Geno Smith
Setting: at least one
Team Group: DK Metcalf, Tyler Lockett, Jaxon Smith-Njigba, Kenneth Walker III, Noah Fant, Jake Bobo (large field)
Opposing Setting: at most one
Opposing Group: Terry McLaurin, Jahan Dotson, Curtis Samuel, Logan Thomas
Lineup Notes: Seattle is a high-end option on this slate, the Washington defense ranks 28th against the pass with 7.2 yards allowed per pass attempt on the season and a slate-worst 19 touchdown passes allowed to this point. Washington’s offense is good enough to support their side of what could be a sneaky-good option for DFS scoring on this slate, they offer solid bring-back plays in the form of Terry McLaurin and Jahan Dotson to go with the strong group of Seattle skill players in stacks. Kenneth Walker III is losing a few touches to Zach Charbonnet, but he is still the lead back in this offense, the tight end position is somewhat murky with a three-way split.
San Francisco 49ers
Key Player: Brock Purdy
Setting: at least one
Team Group: Christian McCaffrey, Brandon Aiyuk, Deebo Samuel, George Kittle, Jauan Jennings (large field), Ray-Ray McCloud (large field)
Opposing Setting: at most one
Opposing Group: Travis Etienne Jr., Calvin Ridley, Christian Kirk, Evan Engram, Jamal Agnew
Lineup Notes: 49ers skill players are a high priority and their quarterback goes along for the ride on their talent. There is no better option for fantasy scoring than Christian McCaffrey, who has at least one touchdown in every game this season and the team will be getting dynamic weapon Deebo Samuel back this week as well. Those two, Brandon Aiyuk, and George Kittle are very strong positional options, while Jauan Jennings and Ray-Ray McCloud are more limited dart throw plays with big play upside.
Tampa Bay Buccaneers
Key Player: Baker Mayfield
Setting: at least one
Team Group: Mike Evans, Chris Godwin, Rachaad White, Cade Otton, Trey Palmer, Deven Thompkins (large field)
Opposing Setting: at most one
Opposing Group: Derrick Henry, DeAndre Hopkins, Chig Okonkwo, Kyle Phillips, Nick Westbrook-Ikhine
Lineup Notes: Both sides of this game look moderately playable, with a bit of a lean to the Tampa Bay side. Baker Mayfield has been serviceable this season and he has strong weapons in Mike Evans and Chris Godwin, with Rachaad White picking up major value at the running back position. White has been a frequent target in the passing game and has caught everything thrown his way for the past three weeks, his PPR value is very strong and he is a good option at the position on both sites given the extensive involvement in all aspects of the offense. The Tennessee passing attack has downfield ability with Will Levis taking shots and a potentially strong connection with DeAndre Hopkins, while the deeper plays like Kyle Phillips and Nick Westbrook-Ikhine are interesting value darts with big play upside.
Tennessee Titans
Key Player: Will Levis
Setting: exactly one
Team Group: Derrick Henry, DeAndre Hopkins, Chig Okonkwo, Kyle Phillips, Nick Westbrook-Ikhine, Chris Moore (large field)
Opposing Setting: at most one
Opposing Group: Mike Evans, Chris Godwin, Rachaad White, Cade Otton, Trey Palmer
Lineup Notes: Both sides of this game look moderately playable, with a bit of a lean to the Tampa Bay side. Baker Mayfield has been serviceable this season and he has strong weapons in Mike Evans and Chris Godwin, with Rachaad White picking up major value at the running back position. White has been a frequent target in the passing game and has caught everything thrown his way for the past three weeks, his PPR value is very strong and he is a good option at the position on both sites given the extensive involvement in all aspects of the offense. The Tennessee passing attack has downfield ability with Will Levis taking shots and a potentially strong connection with DeAndre Hopkins, while the deeper plays like Kyle Phillips and Nick Westbrook-Ikhine are interesting value darts with big play upside.
Washington Commanders
Key Player: Sam Howell
Setting: at least one
Team Group: Terry McLaurin, Jahan Dotson, Curtis Samuel, Logan Thomas, Antonio Gibson, Dyami Brown (large field), Jamison Crowder (large field), Byron Pringle (large field)
Opposing Setting: at most one
Opposing Group: DK Metcalf, Tyler Lockett, Jaxon Smith-Njigba, Kenneth Walker III
Lineup Notes: The Commanders are more of a faith and results option this week, they do not project as a top play against a stout Seattle defense that sits 10th against the pass with 6.2 yards allowed per pass attempt. The Seahawks have given up 4.2 yards per rush attempt and 1.25 rushing touchdowns per game on the season, which could bode well for Brian Robinson Jr. The passing game is interesting with Sam Howell playing well, and two strong options in McLaurin and Dotson, while Logan Thomas is a solid tight end with touchdown potential. Overall, Washington ranks just 17th across the board on FanDuel and 17/14 on the DraftKings slate.
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