NFL DFS – Main Slate Optimizer Groups (updated) & Stack Rankings (initial) + Game Notes (WIP) – Week 16

This article focuses on building lineups with a quality foundation by utilizing the powerful Groups and Rules/Limits tools within the industry’s optimization tools. All of the concepts and pairings included below can also apply to hand-building. The goal is to create lineups with strong correlations among likely point-scorers to maximize the gains from infrequent scoring events within stacks while limiting the likelihood of building inefficient or negatively correlated entries for a full slate of NFL DFS lineups.

This video was made in a former life and features a detailed demonstration of how to apply these concepts in one leading optimizer tool: Fantasy Cruncher – How-To Video

All references to Sims were done via friends of the site: acemind.io

Don’t miss the Above/Below feature article for a few of our top picks, coming Sunday morning

Player stats utilized in our game notes writeups are included this week in place of game notes.


2025 Week 16 DraftKings & FanDuel NFL DFS Stack Rankings

The following stack rankings were created by pairing each team quarterback with his top three scoring options, whether they are three wide receivers, two wide receivers and a tight end, a wide receiver, tight end, and running back, or any viable combination. In some cases, an expensive running back can push the overall price point of his team stack in the value rankings.

TEAMOPPFD$FDpRankFDvalRankDK$DkpRankDKvalRankVegas
DETPIT$33,50011$29,600121
CINMIA$32,500210$28,6002172
DALLAC$34,100317$28,2003195
ATLARI$30,20046$25,500456
BUFCLE$29,40065$24,300542
ARIATL$29,00052$25,4006812
JACDEN$27,00073$23,8007614
TBCAR$30,600814$24,6008158
HOULV$28,20099$23,8009112
DENJAC$27,200108$23,20010126
MINNYG$27,5001413$21,10011310
LACDAL$27,9001515$22,70012149
MIACIN$28,7001118$23,100131815
CARTB$26,6001211$22,000141015
PITDET$27,0001312$21,60015913
NYGMIN$25,300167$21,900161617
NONYJ$24,500174$20,90017711
KCTEN$24,6001816$17,50018118
CLEBUF$25,3001919$19,400191321
LVHOU$25,3002122$19,400202222
NYJNO$25,2002021$18,600212120
TENKC$22,8002220$17,300222019

Week 16 DraftKings & FanDuel NFL DFS Stacks & Optimizer Groups

Overview

Rules and limits are powerful tools for lineup creation for NFL DFS where our primary focus is creating highly correlated lineups via stacking players from the same game. Lineups will typically be coordinated around the quarterback selection, which informs at least one pass-catcher choice, establishes a budget, eliminates a defense, and sets the tone for the lineup. We will typically look to correlate a quarterback and at least one of his pass-catchers in every lineup, with many of those including a skill player from the opposing team. This player is included to support the stack in a high-scoring game that drives offense on both sides, creating additional correlated scoring potential. Stacking multiple pass-catchers in the same lineup is a sound approach, though there are typically overall ceilings on how much volume is available at any given position. While pass-catching running backs can be prioritized in stacks and group tools, including running backs who are not involved in the passing game is less important at this stage, they will fall naturally into shares as needed. High-volume backs and pass catchers out of the backfield can be included in the groups utilized below, but it is frequently not necessary to do so with the very best players, they arrive in lineups without help.

Rules and limits are typically applied in an optimizer’s Advanced Options menu. Notes are included to illustrate the reasons behind each rule and explain what it does during the lineup creation process. These settings can typically be saved for re-use, which is highly recommended. Saving the groups created below is also a good idea that will save time with updates instead of recreation each week. These groups are created manually, but most optimizers include automated group creators that can help accelerate the curation process.

DraftKings + FanDuel Settings & Advanced Options

Note – Terminology may vary from site to site but these are common functions across most industry tools.

Unique Players Per Lineup– This setting forces the optimizer to utilize at least X new players who were not in Lineup 1 when it creates Lineup 2, and so on. We recommend a setting of at least two unique players, more can be applied depending on the degree of differentiation desired within lineups.

Team Salary– a minimum or maximum salary spend can be applied here as needed, although leaving salary on the table is an easy path toward creating unique lineups while not necessarily making a negative expected value play.

FLEX position– allows restrictions on what positions can be rostered at the FLEX spot. The primary position to restrict is the tight end so that lineups do not include two players from the position. In many industry tools this is a separate option via a checkbox, it can also be handled specifically within groups.

Global Exposure Settingallows caps on the maximum percentage of lineups a player can appear in within a given pool of lineup construction. This is a powerful tool for shaping lineups but if settings are too low, attempts to build a full set will fall short due to a lack of available players, one of the most common errors in optimizer building. Most optimizers include the ability to calculate ownership caps continuously or at the end of the pool creation process. If caps are calculated continuously, a player with a 25% cap who is utilized in Lineup 1 will not be available for use again until Lineup 5, we recommend turning OFF continuous calculation.

Randomness – provides a random multiplier to each player’s projected point total based on the set values. This valuable tool helps differentiate lineups instead of simply creating them in order of the highest median projected scores. Using some randomness for lineup generation is strongly recommended but the degree to which it is applied is down to personal preference, 15-25% is fine to get started. We suggest heavier randomness to more event-based players like wide receivers while tracking volume-based positions like running backs more toward their median or ceiling projections.

DraftKings + FanDuel Team Stack Rules

This set of rules will force optimizers to build lineups with certain combinations. We are looking to stack at least one skill player, almost always a pass-catcher, with his quarterback while frequently playing a skill player from the opposing team in the lineup. The theory behind this build is that a high-scoring stack will require some response from the opposing team to deliver a ceiling score in most situations. Most optimizers utilize a “complete the sentence” approach for rule creation with selections from drop-down menus following a very straightforward logic. Exceptions to these rules can be added for specific teams and players on most optimizer products.

  • QB with at least one WR/TE from Same Team (note: It is fine to set this to two or to utilize two versions of this rule, one with WR/TE and one with RB/WR/TE, but we can also refine this via Groups)
  • optional – QB with at least one RB/WR/TE from the Opposing Team (we typically prefer the pass-catchers but high-volume running backs can be effective here)
  • QB with at most zero DST from the Same Team (this is a personal preference; high-scoring teams and quarterbacks tend to leave their defenses on the field, exposing them to simple point-scoring negatives)

Limits & Custom Rules and Requirements

Limit rules can be applied to restrict certain combinations from coming together. This is powerful for limiting multiple running backs from the same team or getting overweight to a certain stack within a lineup.

  • Limit QB/RB/WR/TE from Same Team to three
  • Limit RB/WR/TE from the Same Team to one unless paired with QB from the Same Team OR the Opposing Team (this prevents multiple players from a team that is not a primary quarterback-based stack)
  • optional – Limit RB from Same Team to one (we can also do this with WR in a separate rule that adds an “unless paired with QB or opposing QB” but it’s a personal preference for NFL DFS, we typically do not want two pass-catchers from the same team without their quarterback)

We will maintain the list of rules and limits throughout the season, with occasional tweaks. Each week sees another fresh crop of value plays as situations change and injuries create opportunities around the league. These changing roles and emergent value plays are accounted for in creating these groups from week to week. After a large pool of lineups is created utilizing these groups, it is still critical to filter them for factors including ceiling projections and leverage potential. These groups should help ensure that a highly correlated premium set of options that rotates through various combinations is utilized to create the full lineup pool.

Sunday Updates

Any changes and recommended boosts to specific players will be provided in an early morning update each Sunday.


NFL DFS Week 16 Features & Projections

  • Week 16 Projections
  • Week 16 Above/Below
  • Week 16 Quarterback Scoring & Value Rankings
  • Week 16 Running Back Scoring & Value Rankings
  • Week 16 Pass-Catcher Scoring & Value Rankings
  • Week 16 Defense Scoring & Value Rankings

 


Construction Concept

Team groups are built by utilizing the quarterback as the KEY player in group settings. The quarterback decision is the driving factor in determining which stack the lineup utilizes and which corresponding plays are made to work within the structured requirements. In Fantasy Cruncher, built to specification, each team will have two groups, a team group, and an opponent group, both of which utilize the same quarterback as the key player. Each game will have a total of four groups. This is the best approach to truly capture the requirement of playing individual “run-back” plays from the opposing team. A more basic approach would be to include all of the skill players from a game in each quarterback’s group and rely on rules and limits to restrict any potential overflow. It is highly recommended to save the early season groups as a foundation that will be updated for the rest of the season. The recommended groups will include skill players who have an active role in their offense and provide significant correlation with their quarterback’s scoring, often bell-cow running backs who do not specialize in the passing game will not be included in groups as they are projected highly and appear on their own in basically correct distributions, while also not always providing the strongest positive correlation plays. Stacking quarterbacks with pass-catchers and allowing running backs to fall into the lanes created by settings, available salary, and randomness should create a well-distributed set of quality lineups. These groups are updated weekly to account for changes in utilization, schemes, injuries, target shares, and more.

Team Groups for DraftKings & FanDuel – Week 16

The goal is to create a large pool of well-built lineups that can be utilized in any large-field GPP contest. Our approach is to build far more lineups than needed and utilize a sorting table or sim process to filter to the best set of entries. The lineups created in these crunches should provide a broad distribution that includes some of the lower-owned high-upside skill players from each stack. Applying boosts is critical in pushing and pulling ownership to individual players within their team’s stacked lineups if they appear too much or too little.

The groups below are designed so that each quarterback will have two groups to create, one with his skill players and another with the opposing team. A more basic approach would be to add them all to one large group with an “at least three” and let rules and limits set things, but there is a more granular level of control in creating them separately.

Utilizing two groups also allows us to place running backs into the “run-back” position in certain teams while not including them in the primary stack for their team. This is useful when a situation has an extremely highly projected running back that does not necessarily fit into his team’s passing game. These players are threaded throughout the following construction recommendations.

Note for all optimizers the rules can be utilized to force bring-back plays in some sets of crunches and turned off for others as a global function instead of changing each group to “exactly one” bring-back play, wherever applicable, but it will apply to all teams.


Arizona Cardinals

Game Total: 48.0 / ARI +2.5 (22.75)

Offense: 34.58% rush / 65.42% pass / 21.6 ppg / 4.2 ypa rush / 6.7 ypa pass

oppDEF: 4.5 ypa rush / 7.2 ypa pass / 24.4 ppg / 10.15% sack / 2.59% int

Key Player: Jacoby Brissett

Setting: at least one / exactly two (these can be alternated in a variety of lineup builds)

Team Group: Trey McBride, Michael Wilson, Marvin Harrison Jr., Michael Carter (on/off), Emari Demercado (on/off), Elijah Higgins (on/off), Jalen Brooks (large field), Xavier Weaver (large field)

Opposing Setting: at most one / exactly one (these can be alternated in a variety of lineup builds)

Opposing Group: Bijan Robinson, Drake London, Kyle Pitts Sr., Darnell Mooney, Tyler Allgeier, David Sills V, Dylan Drummond (large field)

Game Notes:

Quarterback

 

Running Backs

 

Receivers & Tight Ends

 

 

 


Atlanta Falcons

Game Total: 48.0 / ATL -2.5 (25.25)

Offense: 44.37% rush / 55.63% pass / 20.1 ppg / 4.5 ypa rush / 7.0 ypa pass

oppDEF: 4.5 ypa rush / 7.3 ypa pass / 27.7 ppg / 5.14% sack / 1.95% int

Key Player: Kirk Cousins

Setting: at least one / exactly two (these can be alternated in a variety of lineup builds)

Team Group: Bijan Robinson, Drake London, Kyle Pitts Sr., Darnell Mooney, Tyler Allgeier, David Sills V, Dylan Drummond (large field)

Opposing Setting: at most one / exactly one (these can be alternated in a variety of lineup builds)

Opposing Group: Trey McBride, Michael Wilson, Marvin Harrison Jr., Michael Carter (on/off), Emari Demercado (on/off)

Game Notes:

Quarterback

 

Running Backs

 

Receivers & Tight Ends

 

 

 


Buffalo Bills

Game Total: 41.5 / BUF -10.5 (26.0)

Offense: 49.83% rush / 50.17% pass / 29.4 ppg / 5.0 ypa rush / 8.1 ypa pass

oppDEF: 3.9 ypa rush / 6.9 ypa pass / 23.7 ppg / 10.76% sack / 2.56% int

Key Player: Josh Allen

Setting: at least one / exactly two (these can be alternated in a variety of lineup builds)

Team Group: James Cook III, Khalil Shakir, Dalton Kincaid, Keon Coleman, Joshua Palmer, Dawson Knox, Ty Johnson, Brandin Cooks

Opposing Setting: at most one / exactly one (these can be alternated in a variety of lineup builds)

Opposing Group: Quinshon Judkins (on/off), Harold Fannin Jr., Jerry Jeudy, Isaiah Bond, Cedric Tillman, Gage Laravadain (large field), Malachai Corley (large field)

Game Notes:

Quarterback

 

Running Backs

 

Receivers & Tight Ends

 

 

 


Carolina Panthers

Game Total: 46.0 / CAR +3.0 (21.5)

Offense: 46.85% rush / 53.15% pass / 18.9 ppg / 4.4 ypa rush / 6.6 ypa pass

oppDEF: 4.3 ypa rush / 7.7 ypa pass / 25.3 ppg / 6.45% sack / 2.51% int

Key Player: Bryce Young

Setting: at least one / exactly two (these can be alternated in a variety of lineup builds)

Team Group: Tetairoa McMillan, Rico Dowdle (on/off), Chuba Hubbard (on/off), Jalen Coker, Xavier Legette, Ja’Tavion Sanders (on/off), Tommy Tremble (on/off)

Opposing Setting: at most one / exactly one (these can be alternated in a variety of lineup builds)

Opposing Group: Bucky Irving, Mike Evans, Emeka Egbuka, Chris Godwin Jr., Rachaad White (on/off), Cade Otton, Jalen McMillan, Sean Tucker (on/off)

Game Notes:

Quarterback

 

Running Backs

 

Receivers & Tight Ends

 

 

 


Cincinnati Bengals

Game Total: 47.5 / CIN -4.5 (26.0)

Offense: 34.46% rush / 65.54% pass / 22.4 ppg / 4.1 ypa rush / 6.3 ypa pass

oppDEF: 4.7 ypa rush / 7.3 ypa pass / 23.1 ppg / 7.56% sack / 1.68% int

Key Player: Joe Burrow

Setting: at least one / exactly two (these can be alternated in a variety of lineup builds)

Team Group: Ja’Marr Chase, Tee Higgins, Chase Brown (on/off), Mike Gesicki, Samaje Perine (on/off), Andrei Iosivas, Tanner Hudson (on/off; large field), Mitch Tinsley (large field)

Opposing Setting: at most one / exactly one (these can be alternated in a variety of lineup builds)

Opposing Group: De’Von Achane, Jaylen Waddle, Darren Waller, Malik Washington, Jaylen Wright (on/off), Nick Westbrook-Ikhine (large field)

Game Notes:

Quarterback

 

Running Backs

 

Receivers & Tight Ends

 

 

 


Cleveland Browns

Game Total: 41.5 / CLE +10.5 (15.5)

Offense: 39.47% rush / 60.53% pass / 16.1 ppg / 3.8 ypa rush / 5.6 ypa pass

oppDEF: 5.4 ypa rush / 6.7 ypa pass / 23.1 ppg / 7.45% sack / 2.86% int

Key Player: Shedeur Sanders

Setting: exactly one

Team Group: Quinshon Judkins (on/off), Harold Fannin Jr., Jerry Jeudy, Isaiah Bond, Cedric Tillman, Gage Laravadain (large field), Malachai Corley (large field)

Opposing Setting: at most one / exactly one (these can be alternated in a variety of lineup builds)

Opposing Group: James Cook III, Khalil Shakir, Dalton Kincaid, Keon Coleman, Joshua Palmer, Dawson Knox, Ty Johnson (on/off), Brandin Cooks (large field)

Game Notes:

Quarterback

 

Running Backs

 

Receivers & Tight Ends

 

 

 


Dallas Cowboys

Game Total: 49.5 / DAL -2.0 (25.75)

Offense: 39.87% rush / 60.13% pass / 29.1 ppg / 4.6 ypa rush / 7.6 ypa pass

oppDEF: 4.5 ypa rush / 6.3 ypa pass / 20.3 ppg / 8.66% sack / 4.03% int

Key Player: Dak Prescott

Setting: at least one / exactly two (these can be alternated in a variety of lineup builds)

Team Group: CeeDee Lamb, George Pickens, Javonte Williams, Jake Ferguson, Ryan Flournoy, KaVontae Turpin, Malik Davis (on/off), Luke Schoonmaker (on/off; large field)

Opposing Setting: at most one / exactly one (these can be alternated in a variety of lineup builds)

Opposing Group: Ladd McConkey, Omarion Hampton (on/off), Keenan Allen, Quentin Johnston, Oronde Gadsden II, Kimani Vidal (on/off), Tre’ Harris

Game Notes:

Quarterback

 

Running Backs

 

Receivers & Tight Ends

 

 

 


Denver Broncos

Game Total: 47.0 / DEN -3.5 (25.25)

Offense: 41.87% rush / 58.13% pass / 24.4 ppg / 4.4 ypa rush / 6.4 ypa pass

oppDEF: 3.9 ypa rush / 6.3 ypa pass / 20.9 ppg / 5.07% sack / 3.44% int

Key Player: Bo Nix

Setting: at least one / exactly two (these can be alternated in a variety of lineup builds)

Team Group: Courtland Sutton, RJ Harvey, Troy Franklin, Evan Engram, Marvin Mims Jr., Pat Bryant, Jaleel McLaughlin (on/off), Lil’Jordan Humphrey, Adam Trautman

Opposing Setting: at most one / exactly one (these can be alternated in a variety of lineup builds)

Opposing Group: Travis Etienne Jr., Brian Thomas Jr., Jakobi Meyers, Brenton Strange, Parker Washington, Tim Patrick, Dyami Brown (large field)

Game Notes:

Quarterback

 

Running Backs

 

Receivers & Tight Ends

 

 

 


Detroit Lions

Game Total: 52.0 / DET -7.0 (29.5)

Offense: 43.47% rush / 56.53% pass / 30.6 ppg / 4.9 ypa rush / 8.0 ypa pass

oppDEF: 4.0 ypa rush / 7.5  ypa pass / 24.6 ppg / 7.74% sack / 2.58% int

Key Player: Jared Goff

Setting: at least one / exactly two (these can be alternated in a variety of lineup builds)

Team Group: Jahmyr Gibbs, Amon-Ra St. Brown, Jameson Williams, David Montgomery, Isaac TeSlaa, Kalif Raymond

Opposing Setting: at most one / exactly one (these can be alternated in a variety of lineup builds)

Opposing Group: DK Metcalf, Jaylen Warren, Pat Freiermuth (on/off), Kenneth Gainwell (on/off), Calvin Austin III, Jonnu Smith (on/off), Darnell Washington (on/off), Adam Thielen (large field)

Game Notes:

Quarterback

 

Running Backs

 

Receivers & Tight Ends

 

 

 


Houston Texans

Game Total: 37.5 / HOU -14.5 (26.0)

Offense: 42.51% rush / 57.49% pass / 23.1 ppg / 4.0 ypa rush / 6.8 ypa pass

oppDEF: 3.9  ypa rush / 7.3 ypa pass / 25.9 ppg / 5.93% sack / 1.87% int

Key Player: CJ Stroud

Setting: at least one / exactly two (these can be alternated in a variety of lineup builds)

Team Group: Nico Collins, Dalton Schultz, Woody Marks (on/off), Jayden Higgins, Christian Kirk, Jaylin Noel, Nick Chubb (on/off), Xavier Hutchinson

Opposing Setting: at most one / exactly one (these can be alternated in a variety of lineup builds)

Opposing Group: Brock Bowers, Ashton Jeanty, Tre Tucker, Jack Bech, Tyler Lockett, Michael Mayer, Raheem Mostert (on/off), Dont’e Thornton Jr. (large field)

Game Notes:

Quarterback

 

Running Backs

 

Receivers & Tight Ends

 

 

 


Jacksonville Jaguars

Game Total: 47.0 / JAC +3.5 (21.75)

Offense: 45.50% rush / 54.51% pass / 26.9 ppg / 4.1 ypa rush / 7.0 ypa pass

oppDEF: 3.8 ypa rush / 6.4 ypa pass / 18.6 ppg / 10.56% sack / 1.83% int

Key Player: Trevor Lawrence

Setting: at least one / exactly two (these can be alternated in a variety of lineup builds)

Team Group: Travis Etienne Jr., Brian Thomas Jr., Jakobi Meyers, Brenton Strange, Parker Washington, Tim Patrick, Dyami Brown (large field)

Opposing Setting: at most one / exactly one (these can be alternated in a variety of lineup builds)

Opposing Group: Courtland Sutton, RJ Harvey (on/off), Troy Franklin, Evan Engram, Marvin Mims Jr., Pat Bryant, Jaleel McLaughlin (on/off)

Game Notes:

Quarterback

 

Running Backs

 

Receivers & Tight Ends

 

 

 


Kansas City Chiefs

Game Total: 37.5 / KC -3.0 (20.25)

Offense: 40.81% rush / 59.19% pass / 23.4 ppg / 4.3 ypa rush / 7.1 ypa pass

oppDEF: 4.4 ypa rush / 8.1 ypa pass / 28.1 ppg / 7.31% sack / 1.39% int

Key Player: Gardner Minshew II

Setting: at least one / exactly two (these can be alternated in a variety of lineup builds)

Team Group: Travis Kelce, Xavier Worthy, Hollywood Brown, Noah Gray, Isiah Pacheco (on/off), Kareem Hunt (on/off), JuJu Smith-Schuster, Jalen Royals (large field)

Opposing Setting: at most one / exactly one (these can be alternated in a variety of lineup builds)

Opposing Group: Tony Pollard, Chimere Dike, Elic Ayomanor, Chig Okonkwo, Tyjae Spears (on/off), Gunnar Helm, Van Jefferson

Game Notes:

Quarterback

 

Running Backs

 

Receivers & Tight Ends

 

 

 


Las Vegas Raiders

Game Total: 37.5 / LV +14.5 (11.5)

Offense: 37.18% rush / 62.82% pass / 14.0 ppg / 3.4 ypa rush / 6.5 ypa pass

oppDEF: 4.0 ypa rush / 6.2 ypa pass / 16.3 ppg / 7.82% sack / 3.57% int

Key Player: Geno Smith

Setting: exactly one

Team Group: Brock Bowers, Ashton Jeanty, Tre Tucker, Jack Bech, Tyler Lockett, Michael Mayer, Raheem Mostert (on/off), Dont’e Thornton Jr (on/off; large field)

Opposing Setting: at most one / exactly one (these can be alternated in a variety of lineup builds)

Opposing Group: Nico Collins, Dalton Schultz, Woody Marks (on/off), Jayden Higgins, Christian Kirk, Jaylin Noel, Nick Chubb (on/off), Xavier Hutchinson

Game Notes:

Quarterback

 

Running Backs

 

Receivers & Tight Ends

 

 

 


Los Angeles Chargers

Game Total: 49.5 / LAC +2.0 (23.75)

Offense: 43.09% rush / 56.91% pass / 22.5 ppg / 4.4 ypa rush / 7.1 ypa pass

oppDEF: 4.5 ypa rush / 8.1 ypa pass / 30.0 ppg / 5.80% sack / 1.27% int

Key Player: Justin Herbert

Setting: at least one / exactly two (these can be alternated in a variety of lineup builds)

Team Group: Ladd McConkey, Omarion Hampton, Keenan Allen, Quentin Johnston, Oronde Gadsden II, Tre’ Harris, Will Dissly (on/off; large field), Kimani Vidal (on/off)

Opposing Setting: at most one / exactly one (these can be alternated in a variety of lineup builds)

Opposing Group: CeeDee Lamb, George Pickens, Javonte Williams, Jake Ferguson, Ryan Flournoy, KaVontae Turpin, Malik Davis (on/off), Luke Schoonmaker (on/off; large field)

Game Notes:

Quarterback

 

Running Backs

 

Receivers & Tight Ends

 

 

 


Miami Dolphins

Game Total: 47.5 / MIA +4.5 (21.5)

Offense: 44.57% rush / 55.43% pass / 21.2 ppg / 4.9 ypa rush / 6.8 ypa pass

oppDEF: 5.3 ypa rush / 8.1 ypa pass / 31.2 ppg / 5.32% sack / 2.47% int

Key Player: Quinn Ewers

Setting: at least one / exactly two (these can be alternated in a variety of lineup builds)

Team Group: De’Von Achane, Jaylen Waddle, Darren Waller, Malik Washington, Nick Westbrook-Ikhine (large field), Jaylen Wright (on/off), Ollie Gordon II (on/off)

Opposing Setting: at most one / exactly one (these can be alternated in a variety of lineup builds)

Opposing Group: Ja’Marr Chase, Tee Higgins, Chase Brown (on/off), Mike Gesicki, Samaje Perine (on/off), Andrei Iosivas, Tanner Hudson (on/off; large field), Mitch Tinsley (large field)

Game Notes:

Quarterback

 

Running Backs

 

Receivers & Tight Ends

 

 

 


Minnesota Vikings

Game Total: 44.0 / MIN -2.5 (23.25)

Offense: 40.97% rush / 59.03% pass / 20.6 ppg / 4.5 ypa rush / 6.7 ypa pass

oppDEF: 5.6 ypa rush / 7.2 ypa pass / 28.3 ppg / 6.15% sack / 1.06% int

Key Player: JJ McCarthy

Setting: at least one / exactly two (these can be alternated in a variety of lineup builds)

Team Group: Justin Jefferson, Jordan Addison, Aaron Jones Sr. (on/off), Jordan Mason (on/off), TJ Hockenson, Jalen Nailor

Opposing Setting: at most one / exactly one (these can be alternated in a variety of lineup builds)

Opposing Group: Wan’Dale Robinson, Tyrone Tracy Jr. (on/off), Darius Slayton, Theo Johnson, Devin Singletary (on/off), Isaiah Hodgins, Daniel Bellinger

Game Notes:

Quarterback

 

Running Backs

 

Receivers & Tight Ends

 

 

 


New Orleans Saints

Game Total: 40.0 / NO -6.0 (23.0)

Offense: 41.02% rush / 58.98% pass / 16.1 ppg / 3.6 ypa rush / 6.4 ypa pass

oppDEF: 4.4 ypa rush / 7.2 ypa pass / 28.4 ppg / 5.08% sack / 0.0% int

Key Player: Tyler Shough

Setting: at least one / exactly two (these can be alternated in a variety of lineup builds)

Team Group: Chris Olave, Juwan Johnson, Audric Estime (on/off), Evan Hull (on/off), Mason Tipton, Taysom Hill (on/off), Foster Moreau (on/off), Kevin Austin Jr. (large field)

Opposing Setting: at most one / exactly one (these can be alternated in a variety of lineup builds)

Opposing Group: Breece Hall, Adonai Mitchell, John Metchie III, Jeremy Ruckert, Isaiah Williams, Isaiah Davis (on/off)

Game Notes:

Quarterback

 

Running Backs

 

Receivers & Tight Ends

 

 

 


New York Giants

Game Total: 44.0 / NYG +2.5 (20.75)

Offense: 46.19% rush / 53.81% pass / 21.4 ppg / 4.2 ypa rush / 7.2  ypa pass

oppDEF: 4.1 ypa rush / 7.0 ypa pass / 21.9 ppg / 8.16% sack / 1.27% int

Key Player: Jaxson Dart

Setting: at least one / exactly two (these can be alternated in a variety of lineup builds)

Team Group: Wan’Dale Robinson, Tyrone Tracy Jr. (on/off), Darius Slayton, Theo Johnson, Devin Singletary (on/off), Isaiah Hodgins, Daniel Bellinger (on/off), Jalin Hyatt (large field)

Opposing Setting: at most one / exactly one (these can be alternated in a variety of lineup builds)

Opposing Group: Justin Jefferson, Jordan Addison, Aaron Jones Sr. (on/off), Jordan Mason (on/off), TJ Hockenson, Jalen Nailor

Game Notes:

Quarterback

 

Running Backs

 

Receivers & Tight Ends

 

 

 


New York Jets

Game Total: 40.0 / NYJ +6.0 (17.0)

Offense: 45.94% rush / 54.06% pass / 19.7 ppg / 4.7 ypa rush / 5.9 ypa pass

oppDEF: 4.1 ypa rush / 7.1  ypa pass / 23.7 ppg / 7.02% sack / 2.08% int

Key Player: Brady Cook

Setting: exactly one

Team Group: Breece Hall, Adonai Mitchell, John Metchie III, Jeremy Ruckert, Isaiah Williams, Isaiah Davis (on/off)

Opposing Setting: at most one / exactly one (these can be alternated in a variety of lineup builds)

Opposing Group: Chris Olave, Juwan Johnson, Audric Estime (on/off), Evan Hull (on/off), Mason Tipton, Taysom Hill (on/off), Foster Moreau (on/off), Kevin Austin Jr. (large field)

Game Notes:

Quarterback

 

Running Backs

 

Receivers & Tight Ends

 

 

 


Pittsburgh Steelers

Game Total: 52.0 / PIT +7.0 (22.5)

Offense: 43.47% rush / 56.53% pass / 30.6 ppg / 4.9 ypa rush / 8.0 ypa pass

oppDEF: 4.0 ypa rush / 7.5 ypa pass / 24.6 ppg / 7.74% sack / 2.58% int

Key Player: Aaron Rodgers

Setting: at least one / exactly two (these can be alternated in a variety of lineup builds)

Team Group: DK Metcalf, Jaylen Warren (on/off), Kenneth Gainwell (on/off), Calvin Austin III, Pat Freiermuth (on/off), Jonnu Smith (on/off), Darnell Washington (on/off), Adam Thielen (large field)

Opposing Setting: at most one / exactly one (these can be alternated in a variety of lineup builds)

Opposing Group: Jahmyr Gibbs, Amon-Ra St. Brown, Jameson Williams, David Montgomery (on/off), Isaac TeSlaa, Kalif Raymond

Game Notes:

Quarterback

 

Running Backs

 

Receivers & Tight Ends

 

 

 


Tampa Bay Buccaneers

Game Total: 46.0 / TB -3.0 (24.5)

Offense: 43.39% rush / 56.61% pass / 23.4 ppg / 4.2  ypa rush / 6.6 ypa pass

oppDEF: 4.4 ypa rush / 7.3 ypa pass / 22.6 ppg / 5.05% sack / 2.78% int

Key Player: Baker Mayfield

Setting: at least one / exactly two (these can be alternated in a variety of lineup builds)

Team Group: Mike Evans, Bucky Irving, Emeka Egbuka, Chris Godwin Jr., Rachaad White (on/off), Cade Otton, Jalen McMillan, Sean Tucker (on/off), Tez Johnson (large field)

Opposing Setting: at most one / exactly one (these can be alternated in a variety of lineup builds)

Opposing Group: Tetairoa McMillan, Rico Dowdle (on/off), Chuba Hubbard (on/off), Jalen Coker, Xavier Legette, Ja’Tavion Sanders (on/off), Tommy Tremble (on/off)

Game Notes:

Quarterback

 

Running Backs

 

Receivers & Tight Ends

 

 

 


Tennessee Titans

Game Total: 37.5 / TEN +3.0 (17.25)

Offense: 35.97% rush / 64.03% pass / 16.1 ppg / 4.3 ypa rush / 5.6 ypa pass

oppDEF: 4.0 ypa rush / 7.1 ypa pass / 19.1 ppg / 6.50% sack / 1.92% int

Key Player: Cam Ward

Setting: exactly one

Team Group: Tony Pollard, Chimere Dike, Elic Ayomanor, Chig Okonkwo, Tyjae Spears (on/off), Gunnar Helm, Van Jefferson

Opposing Setting: at most one / exactly one (these can be alternated in a variety of lineup builds)

Opposing Group: Travis Kelce, Xavier Worthy, Hollywood Brown, Isaiah Pacheco (on/off), Kareem Hunt (on/off), Noah Gray (on/off), JuJu Smith-Schuster

Game Notes:

Quarterback

 

Running Backs

 

Receivers & Tight Ends

 

 

 

 


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