NFL DFS – Main Slate Optimizer Groups (initial) & Stack Rankings (initial) + Full Game Notes (wip) – Week 11

This article focuses on building lineups with a quality foundation by utilizing the powerful Groups and Rules/Limits tools within the industry’s optimization tools. All of the concepts and pairings included below can also apply to hand-building. The goal is to create lineups with strong correlations among likely point-scorers to maximize the gains from infrequent scoring events within stacks while limiting the likelihood of building inefficient or negatively correlated entries for a full slate of NFL DFS lineups.

This video was made in a former life and features a detailed demonstration of how to apply these concepts in one leading optimizer tool: Fantasy Cruncher – How-To Video

All references to Sims were done via friends of the site: acemind.io

Don’t miss the Above/Below feature article for a few of our top picks, coming Sunday morning

Game notes are updated during the week and initially posted as “work in progress” as they take a long time to create, if teams are missing notes simply check back later in the day/week and they should be updated.


2025 Week 11 DraftKings & FanDuel NFL DFS Stack Rankings

The following stack rankings were created by pairing each team quarterback with his top three scoring options, whether they are three wide receivers, two wide receivers and a tight end, a wide receiver, tight end, and running back, or any viable combination. In some cases, an expensive running back can push the overall price point of his team stack in the value rankings.

TEAMOPPFD$FDpRankFDvalRankDK$DkpRankDKvalRankVegas
LARSEA$33,800112$29,9001193
CINPIT$31,70024$25,7002114
SFARI$29,40031$25,200353
MINCHI$28,70052$23,700425
ATLCAR$29,800911$24,1005610
BUFTB$29,40046$24,100682
KCDEN$28,90065$24,8007147
LACJAC$29,70079$23,700898
GBNYG$28,60083$23,200976
BALCLE$28,200107$23,40010138
SEALAR$30,0001120$23,800111711
CHIMIN$27,8001415$23,100121613
PITCIN$27,4001210$21,2001341
JACLAC$26,3001819$21,400141216
ARISF$25,7001613$20,00015311
DENKC$26,2001716$22,800162018
HOUTEN$26,1001514$20,500171115
NYGGB$23,900198$19,800181020
CARATL$25,6002018$20,300191519
CLEBAL$24,9002121$18,300201822
TENHOU$22,5002222$19,200212121
TBBUF$28,7001317$24,000222216

Week 11 DraftKings & FanDuel NFL DFS Stacks & Optimizer Groups

Overview

Rules and limits are powerful tools for lineup creation for NFL DFS where our primary focus is creating highly correlated lineups via stacking players from the same game. Lineups will typically be coordinated around the quarterback selection, which informs at least one pass-catcher choice, establishes a budget, eliminates a defense, and sets the tone for the lineup. We will typically look to correlate a quarterback and at least one of his pass-catchers in every lineup, with many of those including a skill player from the opposing team. This player is included to support the stack in a high-scoring game that drives offense on both sides, creating additional correlated scoring potential. Stacking multiple pass-catchers in the same lineup is a sound approach, though there are typically overall ceilings on how much volume is available at any given position. While pass-catching running backs can be prioritized in stacks and group tools, including running backs who are not involved in the passing game is less important at this stage, they will fall naturally into shares as needed. High-volume backs and pass catchers out of the backfield can be included in the groups utilized below, but it is frequently not necessary to do so with the very best players, they arrive in lineups without help.

Rules and limits are typically applied in an optimizer’s Advanced Options menu. Notes are included to illustrate the reasons behind each rule and explain what it does during the lineup creation process. These settings can typically be saved for re-use, which is highly recommended. Saving the groups created below is also a good idea that will save time with updates instead of recreation each week. These groups are created manually, but most optimizers include automated group creators that can help accelerate the curation process.

DraftKings + FanDuel Settings & Advanced Options

Note – Terminology may vary from site to site but these are common functions across most industry tools.

Unique Players Per Lineup– This setting forces the optimizer to utilize at least X new players who were not in Lineup 1 when it creates Lineup 2, and so on. We recommend a setting of at least two unique players, more can be applied depending on the degree of differentiation desired within lineups.

Team Salary– a minimum or maximum salary spend can be applied here as needed, although leaving salary on the table is an easy path toward creating unique lineups while not necessarily making a negative expected value play.

FLEX position– allows restrictions on what positions can be rostered at the FLEX spot. The primary position to restrict is the tight end so that lineups do not include two players from the position. In many industry tools this is a separate option via a checkbox, it can also be handled specifically within groups.

Global Exposure Settingallows caps on the maximum percentage of lineups a player can appear in within a given pool of lineup construction. This is a powerful tool for shaping lineups but if settings are too low, attempts to build a full set will fall short due to a lack of available players, one of the most common errors in optimizer building. Most optimizers include the ability to calculate ownership caps continuously or at the end of the pool creation process. If caps are calculated continuously, a player with a 25% cap who is utilized in Lineup 1 will not be available for use again until Lineup 5, we recommend turning OFF continuous calculation.

Randomness – provides a random multiplier to each player’s projected point total based on the set values. This valuable tool helps differentiate lineups instead of simply creating them in order of the highest median projected scores. Using some randomness for lineup generation is strongly recommended but the degree to which it is applied is down to personal preference, 15-25% is fine to get started. We suggest heavier randomness to more event-based players like wide receivers while tracking volume-based positions like running backs more toward their median or ceiling projections.

DraftKings + FanDuel Team Stack Rules

This set of rules will force optimizers to build lineups with certain combinations. We are looking to stack at least one skill player, almost always a pass-catcher, with his quarterback while frequently playing a skill player from the opposing team in the lineup. The theory behind this build is that a high-scoring stack will require some response from the opposing team to deliver a ceiling score in most situations. Most optimizers utilize a “complete the sentence” approach for rule creation with selections from drop-down menus following a very straightforward logic. Exceptions to these rules can be added for specific teams and players on most optimizer products.

  • QB with at least one WR/TE from Same Team (note: It is fine to set this to two or to utilize two versions of this rule, one with WR/TE and one with RB/WR/TE, but we can also refine this via Groups)
  • optional – QB with at least one RB/WR/TE from the Opposing Team (we typically prefer the pass-catchers but high-volume running backs can be effective here)
  • QB with at most zero DST from the Same Team (this is a personal preference; high-scoring teams and quarterbacks tend to leave their defenses on the field, exposing them to simple point-scoring negatives)

Limits & Custom Rules and Requirements

Limit rules can be applied to restrict certain combinations from coming together. This is powerful for limiting multiple running backs from the same team or getting overweight to a certain stack within a lineup.

  • Limit QB/RB/WR/TE from Same Team to three
  • Limit RB/WR/TE from the Same Team to one unless paired with QB from the Same Team OR the Opposing Team (this prevents multiple players from a team that is not a primary quarterback-based stack)
  • optional – Limit RB from Same Team to one (we can also do this with WR in a separate rule that adds an “unless paired with QB or opposing QB” but it’s a personal preference for NFL DFS, we typically do not want two pass-catchers from the same team without their quarterback)

We will maintain the list of rules and limits throughout the season, with occasional tweaks. Each week sees another fresh crop of value plays as situations change and injuries create opportunities around the league. These changing roles and emergent value plays are accounted for in creating these groups from week to week. After a large pool of lineups is created utilizing these groups, it is still critical to filter them for factors including ceiling projections and leverage potential. These groups should help ensure that a highly correlated premium set of options that rotates through various combinations is utilized to create the full lineup pool.

Sunday Updates

Any changes and recommended boosts to specific players will be provided in an early morning update each Sunday.


NFL DFS Week 11 Features & Projections

  • Week 11 Projections
  • Week 11 Above/Below
  • Week 11 Quarterback Scoring & Value Rankings
  • Week 11 Running Back Scoring & Value Rankings
  • Week 11 Pass-Catcher Scoring & Value Rankings
  • Week 11 Defense Scoring & Value Rankings

 


Construction Concept

Team groups are built by utilizing the quarterback as the KEY player in group settings. The quarterback decision is the driving factor in determining which stack the lineup utilizes and which corresponding plays are made to work within the structured requirements. In Fantasy Cruncher, built to specification, each team will have two groups, a team group, and an opponent group, both of which utilize the same quarterback as the key player. Each game will have a total of four groups. This is the best approach to truly capture the requirement of playing individual “run-back” plays from the opposing team. A more basic approach would be to include all of the skill players from a game in each quarterback’s group and rely on rules and limits to restrict any potential overflow. It is highly recommended to save the early season groups as a foundation that will be updated for the rest of the season. The recommended groups will include skill players who have an active role in their offense and provide significant correlation with their quarterback’s scoring, often bell-cow running backs who do not specialize in the passing game will not be included in groups as they are projected highly and appear on their own in basically correct distributions, while also not always providing the strongest positive correlation plays. Stacking quarterbacks with pass-catchers and allowing running backs to fall into the lanes created by settings, available salary, and randomness should create a well-distributed set of quality lineups. These groups are updated weekly to account for changes in utilization, schemes, injuries, target shares, and more.

Team Groups for DraftKings & FanDuel – Week 11

The goal is to create a large pool of well-built lineups that can be utilized in any large-field GPP contest. Our approach is to build far more lineups than needed and utilize a sorting table or sim process to filter to the best set of entries. The lineups created in these crunches should provide a broad distribution that includes some of the lower-owned high-upside skill players from each stack. Applying boosts is critical in pushing and pulling ownership to individual players within their team’s stacked lineups if they appear too much or too little.

The groups below are designed so that each quarterback will have two groups to create, one with his skill players and another with the opposing team. A more basic approach would be to add them all to one large group with an “at least three” and let rules and limits set things, but there is a more granular level of control in creating them separately.

Utilizing two groups also allows us to place running backs into the “run-back” position in certain teams while not including them in the primary stack for their team. This is useful when a situation has an extremely highly projected running back that does not necessarily fit into his team’s passing game. These players are threaded throughout the following construction recommendations.

Note for all optimizers the rules can be utilized to force bring-back plays in some sets of crunches and turned off for others as a global function instead of changing each group to “exactly one” bring-back play, wherever applicable, but it will apply to all teams.

 


Arizona Cardinals

Game Total: 48.5 / ARI + 3.0 (22.75)

Offense: 39.21% rush / 60.79% pass / 22.4 ppg

oppDEF: 4.2 ypa rush / 7.0 ypa pass / 23.0 ppg / 3.42% sack / 0.29% int

Key Player: Jacoby Brissett

Setting: at least one / exactly two (these can be alternated in a variety of lineup builds)

Team Group: Trey McBride, Michael Wilson, Zonovan “Bam” Knight (Q; on/off), Emari Demercado (on/off), Greg Dortch, Davier Weaver, Elijah Higgins

Opposing Setting: at most one / exactly one (these can be alternated in a variety of lineup builds)

Opposing Group: Christian McCaffrey, Ricky Pearsall, George Kittle, Jauan Jennings, Demarcus Robinson, Kendrick Bourne

Game Notes:

Quarterback

 

Running Backs

 

Receivers & Tight Ends

 

 


Atlanta Falcons

Game Total: 42.5 / ATL -3.5 (23.0)

Offense: 43.58% rush / 56.42% pass / 18.7 ppg / 4.5. ypa rush / 6.7 ypa pass

oppDEF: 4.4 ypa rush / 7.2 ypa pass / 22.2 ppg / 4.92% sack / 2.27% int

Key Player: Michael Penix Jr.

Setting: at least one / exactly two (these can be alternated in a variety of lineup builds)

Team Group: Bijan Robinson, Drake London (Q), Darnell Mooney, Kyle Pitts Sr., Tyler Allgeier (on/off), David Sills V (large field)

Opposing Setting: at most one / exactly one (these can be alternated in a variety of lineup builds)

Opposing Group: Rico Dowdle, Tetairoa McMillan, Jalen Coker, Xavier Legette, Chuba Hubbard, Ja’Tavion Sanders, Tommy Tremble (on/off)

Game Notes:

Quarterback

 

Running Backs

 

Receivers & Tight Ends

 

 


Baltimore Ravens

Game Total: 39.0 / BAL -8.5 (23.75)

Offense: 48.22% rush / 51.78% pass / 25.4 ppg / 5.1 ypa rush / 7.6 ypa pass

oppDEF: 3.6 ypa rush / 7.2 ypa pass / 23.4 ppg / 10.31% sack / 2.98% int

Key Player: Lamar Jackson

Setting: at most two

Team Group: Derrick Henry (on/off), Zay Flowers, Mark Andrews, Isaiah Likely, Keaton Mitchell, DeAndre Hopkins, Devontez Walker (large field), Tylan Wallace (large field)

Opposing Setting: at most one / exactly one (these can be alternated in a variety of lineup builds)

Opposing Group: Quinshon Judkins, Harold Fannin Jr., Jerry Jeudy, David Njoku, Cedric Tillman, Jerome Ford, Isaiah Bond

Game Notes:

Quarterback

 

Running Backs

 

Receivers & Tight Ends

 

 


Buffalo Bills

Game Total: 47.0 / BUF -5.5 (26.25)

Offense: 49.03% rush / 50.97% pass / 27.6 ppg / 5.0 ypa rush / 8.2 ypa pass

oppDEF: 4.2 ypa rush / 7.4 ypa pass / 22.9 ppg / 7.74% sack / 2.58% int

Key Player: Josh Allen

Setting: at least one / exactly two (these can be alternated in a variety of lineup builds)

Team Group: Khalil Shakir, James Cook (on/off), Keon Coleman, Dawson Knox, Joshua Palmer, Jackson Hawes (on/off), Elijah Moore (large field)

Opposing Setting: at most one / exactly one (these can be alternated in a variety of lineup builds)

Opposing Group: Emeka Egbuka, Rachaad White, Cade Otton, Tez Johnson, Sterling Shepard, Sean Tucker

Game Notes:

Quarterback

 

Running Backs

 

Receivers & Tight Ends

 

 


Carolina Panthers

Game Total: 42.5 / CAR +3.5 (19.5)

Offense: 47.10% rush / 52.90% pass / 17.7 ppg / 4.6 ypa rush / 5.9 ypa pass

oppDEF: 4.9 ypa rush / 6.9 ypa pass / 23.2 ppg / 10.86% sack / 3.36% int

Key Player: Bryce Young

Setting: exactly one

Team Group: Rico Dowdle, Tetairoa McMillan, Jalen Coker, Xavier Legette, Chuba Hubbard, Ja’Tavion Sanders, Tommy Tremble (on/off)

Opposing Setting: at most one / exactly one (these can be alternated in a variety of lineup builds)

Opposing Group: Bijan Robinson, Drake London, Darnell Mooney, Kyle Pitts Sr., Tyler Allgeier (on/off), David Sills V (large field)

Game Notes:

Quarterback

 

Running Backs

 

Receivers & Tight Ends

 

 


Chicago Bears

Game Total: 49.0 / CHI +3.0 (22.5)

Offense: 45.66% rush / 54.34% pass / 26.6 ppg / 5.0 ypa rush / 7.3 ypa pass

oppDEF: 4.2 ypa rush / 7.5 ypa pass / 23.7 ppg / 8.70% sack / 1.19% int

Key Player: Caleb Williams

Setting: at least one / exactly two (these can be alternated in a variety of lineup builds)

Team Group: Rome Odunze, DJ Moore, D’Andre Swift (on/off), Kyle Monangai (on/off), Colston Loveland, Olamide Zaccheaus, Luther Burden III, Cole Kmet (on/off)

Opposing Setting: at most one / exactly one (these can be alternated in a variety of lineup builds)

Opposing Group: Justin Jefferson, Aaron Jones Sr. (on/off), Jordan Addison, Jordan Mason (on/off), TJ Hockenson, Jalen Nailor

Game Notes:

Quarterback

 

Running Backs

 

Receivers & Tight Ends

 

 


Cincinnati Bengals

Game Total: 49.0 / CIN +5.5 (21.75)

Offense: 32.25% rush / 67.75% pass / 24.0 ppg / 4.2 ypa rush / 6.6 ypa pass

oppDEF: 4.1 ypa rush / 7.3 ypa pass / 24.4 ppg / 8.23% sack / 2.24% int

Key Player: Joe Flacco

Setting: at least one / exactly two (these can be alternated in a variety of lineup builds)

Team Group: Ja’Marr Chase, Tee Higgins, Chase Brown, Andrei Iosivas, Noah Fant, Tanner Hudson (on/off)

Opposing Setting: at most one / exactly one (these can be alternated in a variety of lineup builds)

Opposing Group: Jaylen Warren, DK Metcalf, Calvin Austin III, Kenneth Gainwell, Jonnu Smith, Pat Freiermuth, Roman Wilson

Game Notes:

Quarterback

 

Running Backs

 

Receivers & Tight Ends

 

 


Cleveland Browns

Game Total: 39.0 / BAL -8.5 (23.75)

Offense: 38.14% rush / 61.86% pass / 16.2 ppg / 3.9 ypa rush / 5.0 ypa pass

oppDEF: 4.6 ypa rush / 6.9 ypa pass / 26.1 ppg / 3.45% sack / 1.49% int

Key Player: Dillon Gabriel

Setting: exactly one

Team Group: Jerry Jeudy, Quinshon Judkins (on/off), Harold Fannin Jr., David Njoku, Cedric Tillman, Dylan Sampson, Isaiah Bond

Opposing Setting: at most one / exactly one (these can be alternated in a variety of lineup builds)

Opposing Group: Derrick Henry (on/off), Zay Flowers, Mark Andrews, Isaiah Likely, Keaton Mitchell, DeAndre Hopkins, Devontez Walker (large field), Tylan Wallace (large field)

Game Notes:

Quarterback

 

Running Backs

 

Receivers & Tight Ends

 

 


Denver Broncos

Game Total: 45.0 / DEN +4.0

Offense: 42.79% rush / 57.21% pass / 23.5 ppg / 4.8 ypa rush / 6.1 ypa pass

oppDEF: 4.3 ypa rush / 7.1 ypa pass / 17.7 ppg / 7.43% sack / 2.41% int

Key Player: Bo Nix

Setting: at least one / exactly two (these can be alternated in a variety of lineup builds)

Team Group: Courtland Sutton, RJ Harvey (on/off), Troy Franklin, Evan Engram, Marvin Mims Jr., Pat Bryant, Jaleel McLaughlin (on/off)

Opposing Setting: at most one / exactly one (these can be alternated in a variety of lineup builds)

Opposing Group: Rashee Rice, Kareem Hunt, Xavier Worthy, Travis Kelce, Hollywood Brown, Noah Gray, JuJu Smith-Schuster

Game Notes:

Quarterback

 

Running Backs

 

Receivers & Tight Ends

 

 


Green Bay Packers

Game Total: 42.5 / GB – 7.5 (25.0)

Offense: 45.95% rush / 54.05% pass / 23.7 ppg / 3.9 ypa rush / 7.9 ypa pass

oppDEF: 5.5 ypa rush / 6.9 ypa pass / 27.3 ppg / 5..59% sack / 1.13% int

Key Player: Jordan Love

Setting: at least one / exactly two (these can be alternated in a variety of lineup builds)

Team Group: Josh Jacobs (on/off), Romeo Doubs, Christian Watson, Dontayvion Wicks, Luke Musgrave, Matthew Golden (Q)

Opposing Setting: at most one / exactly one (these can be alternated in a variety of lineup builds)

Opposing Group: Wan’Dale Robinson, Tyrone Tracy Jr., Theo Johnson, Devin Singletary, Daniel Bellinger, Jalin Hyatt (large field; on/off), Ray-Ray McCloud III (large field; on/off)

Game Notes:

Quarterback

 

Running Backs

 

Receivers & Tight Ends

 

 


Houston Texans

Game Total: 37.0 / HOU – 6.0 (21.5)

Offense: 40.83% rush / 59.17% pass / 22.7 ppg / 4.2  ypa rush / 6.7 ypa pass

oppDEF: 4.8 ypa rush / 7.9 ypa pass / 28.6 ppg / 7.67% sack / 1.89% int

Key Player: Davis Mills

Setting: at least one / exactly two (these can be alternated in a variety of lineup builds)

Team Group: Nico Collins, Woody Marks (on/off), Nick Chubb (on/off), Jayden Higgins, Xavier Hutchinson, Jaylin Noel, Christian Kirk

Opposing Setting: at most one / exactly one (these can be alternated in a variety of lineup builds)

Opposing Group: Tony Pollard, Calvin Ridley, Tyjae Spears, Elic Ayomanor, Chig Okonkwo, Chimere Dike, Gunnar Helm

Game Notes:

Quarterback

Running Backs

 

Receivers & Tight Ends

 

 


Jacksonville Jaguars

Game Total: 44.5 / JAC -3.0 (20.75)

Offense: 42.03% rush / 57.97% pass / 22.8 ppg / 4.4 ypa rush / 6.3 ypa pass

oppDEF: 4.9 ypa rush / 6.3 ypa pass / 20.3 ppg / 8.71% sack / 2.96% int

Key Player: Trevor Lawrence

Setting: at least one / exactly two (these can be alternated in a variety of lineup builds)

Team Group: Travis Etienne Jr., Jakobi Meyers, Brian Thomas Jr. (Q), Parker Washington, Dyami Brown (large field), Bhayshul Tuten (on/off)

Opposing Setting: at most one / exactly one (these can be alternated in a variety of lineup builds)

Opposing Group:

Game Notes:

Quarterback

Running Backs

 

Receivers & Tight Ends

 

 

 


Kansas City Chiefs

Game Total: 45.0 / KC -4.0 (24.5)

Offense: 42.39% rush / 57.61% pass / 26.1 ppg / 4.5 ypa rush / 7.4  ypa pass

oppDEF: 3.6 ypa rush / 6.4 ypa pass / 17.3 ppg / 12.43% sack / 1.54% int

Key Player: Patrick Mahomes

Setting: at least one / exactly two (these can be alternated in a variety of lineup builds)

Team Group: Rashee Rice, Kareem Hunt, Xavier Worthy, Travis Kelce, Hollywood Brown, Noah Gray, Brashard Smith (on/off), JuJu Smith-Schuster (large field)

Opposing Setting: at most one / exactly one (these can be alternated in a variety of lineup builds)

Opposing Group: Courtland Sutton, RJ Harvey (on/off), Troy Franklin, Evan Engram, Marvin Mims Jr., Pat Bryant, Jaleel McLaughlin (on/off)

Game Notes:

Quarterback

Running Backs

 

Receivers & Tight Ends

 

 


Los Angeles Chargers

Game Total: 44.5 / LAC -3.0 (23.75)

Offense: 40.0% rush / 60.0% pass / 24.0 ppg / 4.7 ypa rush / 7.3 ypa pass

oppDEF: 4.1 ypa rush / 6.9 ypa pass / 24.4 ppg / 3.40% sack / 3.52% int

Key Player: Justin Herbert

Setting: at least one / exactly two (these can be alternated in a variety of lineup builds)

Team Group: Ladd McConkey, Quentin Johnston (Q), Keenan Allen, Oronde Gadsden II, Tre’ Harris

Opposing Setting: at most one / exactly one (these can be alternated in a variety of lineup builds)

Opposing Group: Travis Etienne Jr., Jakobi Meyers, Brian Thomas Jr., Parker Washington, Dyami Brown (large field), Bhayshul Tuten (on/off)

Game Notes:

Quarterback

 

Running Backs

 

Receivers & Tight Ends

 


Los Angeles Rams

Game Total: 48.5 / LAR -3.0 (25.75)

Offense: 43.28% rush / 56.72% pass / 27.9 ppg / 4.1 ypa rush / 7.8 ypa pass

oppDEF: 3.7 ypa rush / 6.4 ypa pass / 19.1 ppg / 8.53% sack / 2.62% int

Key Player: Matthew Stafford

Setting: at least one / exactly two (these can be alternated in a variety of lineup builds)

Team Group: Puka Nacua, Davante Adams (Q), Kyren Williams, Tyler Higbee (on/off), Terrance Ferguson (on/off), Jordan Whittington (large field), Colby Parkinson (large field; on/off), Davis Allen (large field; on/off)

Opposing Setting: at most one / exactly one (these can be alternated in a variety of lineup builds)

Opposing Group: Jaxon Smith-Njigba, Kenneth Walker III (on/off), Zach Charbonnet (on/off), Cooper Kupp, Rashid Shaheed, AJ Barner, Elijah Arroyo,

Game Notes:

Quarterback

 

Running Backs

 

Receivers & Tight Ends

 

 


Minnesota Vikings

Game Total: 48.0 / MIN -3.0 (25.5)

Offense: 38.46% rush / 61.54% pass / 22.3 ppg / 4.6 ypa rush / 6.9 ypa pass

oppDEF: 5.2 ypa rush / 8.2 ypa pass / 27.4 ppg / 7.05% sack / 4.69% int

Key Player: JJ McCarthy

Setting: at least one / exactly two (these can be alternated in a variety of lineup builds)

Team Group: Justin Jefferson, Aaron Jones Sr., Jordan Addison, Jordan Mason, TJ Hockenson, Jalen Nailor

Opposing Setting: at most one / exactly one (these can be alternated in a variety of lineup builds)

Opposing Group: Rome Odunze, DJ Moore, D’Andre Swift (on/off), Kyle Monangai (on/off), Colston Loveland, Olamide Zaccheaus, Luther Burden III, Cole Kmet (on/off)

Game Notes:

Quarterback

 

Running Backs

 

Receivers & Tight Ends

 

 


New York Giants

Game Total: 42.5 / NYG +7.5 (17.5)

Offense: 44.60% rush / 60.99% pass / 21.7 ppg / 4.3 ypa rush / 7.0 ypa pass

oppDEF:  3.8 ypa rush / 5.9 ypa pass  / 19.8 ppg / 6.43% sack / 0.94% int

Key Player: Jameis Winston

Setting: at least one / exactly two (these can be alternated in a variety of lineup builds)

Team Group: Wan’Dale Robinson, Tyrone Tracy Jr. (on/off), Theo Johnson, Devin Singletary, GGunner Olszewski, Ray-Ray McCloud III

Opposing Setting: at most one / exactly one (these can be alternated in a variety of lineup builds)

Opposing Group: Josh Jacobs, Romeo Doubs, Christian Watson, Dontayvion Wicks, Matthew Golden, Luke Musgrave

Game Notes:

Quarterback

 

Running Backs

 

Receivers & Tight Ends

 

 


Pittsburgh Steelers

Game Total: 49.0 / PIT -5.5 (27.25)

Offense: 40.61% rush / 59.39% pass / 23.6 ppg / 3.8 ypa rush / 6.8 ypa pass

oppDEF: 5.4 ypa rush / 7.8 ypa pass / 33.3 ppg / 4.06% sack / 2.61% int

Key Player: Aaron Rodgers

Setting: at least one / exactly two (these can be alternated in a variety of lineup builds)

Team Group: DK Metcalf, Calvin Austin III, Jaylen Warren, Jonnu Smith, Pat Freiermuth, Roman Wilson, Darnell Washington

Opposing Setting: at most one / exactly one (these can be alternated in a variety of lineup builds)

Opposing Group: Ja’Marr Chase, Chase Brown, Tee Higgins, Andrei Iosivas, Noah Fant

Game Notes:

Quarterback

 

Running Backs

 

Receivers & Tight Ends

 

 


Seattle Seahawks

Game Total: 48.5 / LAR -3.0 (22.75)

Offense: 52.92% rush / 47.08% pass / 30.6 ppg / 3.8 ypa rush / 9.8 ypa pass

oppDEF: 3.9 ypa rush / 6.6 ypa pass / 17.0 ppg / 7.78% sack / 1.88% int

Key Player: Sam Darnold

Setting: at least one / exactly two (these can be alternated in a variety of lineup builds)

Team Group: Jaxson Smith-Njigba, Cooper Kupp, Rashid Shaheed, Kenneth Walker III (on/off), Zach Charbonnet (on/off), AJ Barner, Elijah Arroyo

Opposing Setting: at most one / exactly one (these can be alternated in a variety of lineup builds)

Opposing Group:

Game Notes:

Quarterback

Running Backs

 

Receivers & Tight Ends

 

 


San Francisco 49ers

Game Total: 48.5 / SF -3.0 (25.75)

Offense: 41.54% rush / 58.46% pass / 22.0 ppg / 3.5 ypa rush / 7.6 ypa pass

oppDEF: 4.3 ypa rush / 6.8 ypa pass / 23.9 ppg / 5.37% sack / 1.89% int

Key Player: Brock Purdy

Setting: at least one / exactly two (these can be alternated in a variety of lineup builds)

Team Group: Christian McCaffrey, George Kittle, Ricky Pearsall, Jauan Jennings, Brian Robinson Jr. (on/off), Demarcus Robinson (large field), Kendrick Bourne (large field),

Opposing Setting: at most one / exactly one (these can be alternated in a variety of lineup builds)

Opposing Group: Trey McBride, Zonovan Knight (on/off), Michael Wilson, Emari Demercado (on/off), Greg Dortch, Xavier Weaver, Elijah Higgins (large field)

Game Notes:

Quarterback

 

Running Backs

 

Receivers & Tight Ends

 

 


Tampa Bay Buccaneers

Game Total: 47.0 / TB -5.5 (20.75)

Offense: 40.47% rush / 59.53% pass / 24.4 ppg / 4.0 ypa rush / 7.0 ypa pass

oppDEF: 5.5 ypa rush / 6.9 ypa pass / 21.9 ppg / 9.29% sack / 2.46% int

Key Player: Baker Mayfield

Setting: at least one / exactly two (these can be alternated in a variety of lineup builds)

Team Group: Emeka Egbuka, Rachaad White, Cade Otton, Tez Johnson, Sterling Shepard

Opposing Setting: at most one / exactly one (these can be alternated in a variety of lineup builds)

Opposing Group: James Cook III, Khalil Shakir, Keon Coleman, Dawson Knox, Joshua Palmer, Jackson Hawes

Game Notes:

Quarterback

 

Running Backs

 

Receivers & Tight Ends

 

 


Tennessee Titans

Game Total: 37.0 / TEN +6.0 (15.5)

Offense: 35.47% rush / 64.53% pass / 14.4 ppg / 4.0 ypa rush / 6.0 ypa pass

oppDEF: 3.9 ypa rush / 6.2 ypa pass / 16.7 ppg / 7.36% sack / 3.61% int

Key Player: Cam Ward

Setting: exactly one

Team Group: Tony Pollard, Calvin Ridley (Q), Tyjae Spears, Elic Ayomanor, Chig Okonkwo, Chimer Dike, Gunnar Helm, Van Jefferson (large field)

Opposing Setting: at most one / exactly one (these can be alternated in a variety of lineup builds)

Opposing Group: Nico Collins, Woody Marks (on/off), Nick Chubb (on/off), Jayden Higgins, Xavier Hutchinson, Jaylin Noel, Christian Kirk

Game Notes:

Quarterback

 

Running Backs

 

Receivers & Tight Ends

 

 


 

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